- Jul 31, 2009
- 1,590
- 410
Hey all. Still alive, sort of. I'm currently entertaining a daydream about making an IDE based on plugins for the Netbeans platform (stuff like any of these things) to make it easier to convert textures, write materials and QC files, compile models, pack maps, etc., but I'm not sure if it's feasible or how difficult it would be.
That's why I want to find some relatively small and focused thing which I can work on just to gain familiarity and prove that the underlying stuff can be done. So bearing it mind it might just be a prototype, what kind of plug-in for an existing major IDE platform would get people the most interested and engaged?
Possible "cool stuff" includes:
Cool stuff that I don't yet want to look at involves:
That's why I want to find some relatively small and focused thing which I can work on just to gain familiarity and prove that the underlying stuff can be done. So bearing it mind it might just be a prototype, what kind of plug-in for an existing major IDE platform would get people the most interested and engaged?
Possible "cool stuff" includes:
- Syntax highlighting and error checking
- Automatic formatting/beautification
- Auto-complete/suggest functionality (example)
- Defining and inserting commonly-used code templates
Cool stuff that I don't yet want to look at involves:
- Discovering and analyzing the current SDK/game configuration
- Storing personal settings
- Reading GCF/VPK/NCF files
- Project-types and automatic re-"compilation"
- Displaying VTFs
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