Dr. Gordbort's laser effects

oolibokee

L1: Registered
Jun 17, 2011
25
2
I am considering having the payload disintegrate when it reaches the final point as if it had been hit with a cow mangler 5000 rocket (beam?). Any ideas how to make this happen?

Thanks in advance--your responses to my other questions have always been helpful, accurate, concise, polite, and encouraging. This may be the best community ever.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
All I can really think of is to make a custom payload cart model that has a special 'disintegration' type of animation that resembles that of a player killed by the Cow Mangler.
 
Last edited:

oolibokee

L1: Registered
Jun 17, 2011
25
2
You mean . . . you mean I can't just check a box that says "disintegrate like one of those special laser thingies that don't really fit the TF2 art style and generally destroy your framerate?"



lame

But thanks for the input.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
You mean . . . you mean I can't just check a box that says "disintegrate like one of those special laser thingies that don't really fit the TF2 art style and generally destroy your framerate?"
No, but I wouldn't be surprised if such a thing existed.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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Isn't it just the HL2 energy ball kill affect?

If you can do it in HL2 with the combine consoles, i don't see why you couldn't do it with the payload model too.
 

oolibokee

L1: Registered
Jun 17, 2011
25
2
Isn't it just the HL2 energy ball kill affect?

If you can do it in HL2 with the combine consoles, i don't see why you couldn't do it with the payload model too.

Yes. In fact, I would prefer the cart to vaporize like the HL2 energy ball kill effect rather than the TF2 gordbort effect. (They are simlar, but not the same.)

soooo any ideas how to pull it off? How did you do it with the combine consoles?
 

Wander

L3: Member
Sep 16, 2010
148
55
in hl2 this seems to be done with trigger_physics_trap, which doesnt exist in tf2

i tried to use it, and the console says:
Code:
Attempted to create unknown entity type trigger_physics_trap!
Can't init trigger_physics

Also tried different damage types in trigger_hurt, but none of them gave the vaporizing or energy beam kind of death
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
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Last edited:
Oct 6, 2008
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Umm. Don't know if this would work but it might

1 - Have regualr payload - the regular payload goes around the map.
2 - Have 2nd payload - this is the one that disintegrates
3 - At end point:

Trigger - Kill 1st paylod, endable disintegrate timer delay 0.02
Trigger - on Kill 1st payload - enable 2nd payload (so you wouldn't see any change in the payload model at it's end location
Trigger - on 0.02 fire timer < 2nd payload then does whatever animation you want for it - parts of the payload will follow multiple paths - don't know if you can parent particle entities to items of the top of my head.