The strangest error...

Dbones

L1: Registered
Feb 13, 2012
5
0
Hi, I was mapping earlier today and I was just about to finish. So I go to test play my map and suddenly nearly half of the map was gone!
Yet in Hammer, everything is fine. All the brushes and props and everything! Totally gone. There weren't even any errors in the compiler or console.
It's really baffling and incredibly infuriating as i had JUST finished the map.
If anyone can help, i'd really appreciate it.
Some screens to show what's going on.
What it looks like in Hammer:
HammerSucks.png

What it looks like in game:
HammerSucks2.png
 
May 2, 2009
320
306
Only thing I can think of that is causing this problem is that you have cordon enabled. Check top bar of your hammer and see if this button has been pressed :cordonenable: There is also another button similar to this and it has R in the middle of circle. Check if one of these has been enabled.
 

Dbones

L1: Registered
Feb 13, 2012
5
0
I checked that, both cordon and radius culling were off and I still got the error. :\
 

Dbones

L1: Registered
Feb 13, 2012
5
0
No, they're about 10 units off the ground.
EDIT: More screens from birds eye view:

From Hammer:
HammerSucks3.jpg


In Game:
HammurSucks4.jpg
 
Last edited:

Dbones

L1: Registered
Feb 13, 2012
5
0
Compile log:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\db0nes\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\HammerAutosave\ctf_spearhead.vmf"

Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\db0nes\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\HammerAutosave\ctf_spearhead.vmf
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_01, using default
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
Can't find surfaceprop stone for material EGYPT/FLAT_WALL_SKINNY_02, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 632, brush 0)


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\db0nes\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\HammerAutosave\ctf_spearhead"

Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\hammerautosave\ctf_spearhead.bsp
reading c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\hammerautosave\ctf_spearhead.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\hammerautosave\ctf_spearhead.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\db0nes\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\HammerAutosave\ctf_spearhead"

Valve Software - vrad.exe SSE (Oct 25 2011)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\hammerautosave\ctf_spearhead.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (4.87 seconds)
4968 faces
386529 square feet [55660192.00 square inches]
227 Displacements
200800 Square Feet [28915320.00 Square Inches]
sun extent from map=0.087156
131 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (94)
Build Patch/Sample Hash Table(s).....Done<0.0438 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 1843/8192 22116/98304 (22.5%)
brushsides 16174/65536 129392/524288 (24.7%)
planes 13170/65536 263400/1310720 (20.1%)
vertexes 8914/65536 106968/786432 (13.6%)
nodes 302/65536 9664/2097152 ( 0.5%)
texinfos 872/12288 62784/884736 ( 7.1%)
texdata 64/2048 2048/65536 ( 3.1%)
dispinfos 227/0 39952/0 ( 0.0%)
disp_verts 23115/0 462300/0 ( 0.0%)
disp_tris 37792/0 75584/0 ( 0.0%)
disp_lmsamples 508820/0 508820/0 ( 0.0%)
faces 4968/65536 278208/3670016 ( 7.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4616/65536 258496/3670016 ( 7.0%)
leaves 316/65536 10112/2097152 ( 0.5%)
leaffaces 5714/65536 11428/131072 ( 8.7%)
leafbrushes 2037/65536 4074/131072 ( 3.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 42561/512000 170244/2048000 ( 8.3%)
edges 26348/256000 105392/1024000 (10.3%)
LDR worldlights 131/8192 11528/720896 ( 1.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 536/32768 5360/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10467/65536 20934/131072 (16.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 3794728/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 87235/393216 (22.2%)
LDR ambient table 316/65536 1264/262144 ( 0.5%)
HDR ambient table 316/65536 1264/262144 ( 0.5%)
LDR leaf ambient 1853/65536 51884/1835008 ( 2.8%)
HDR leaf ambient 316/65536 8848/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/35356 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4074 ( 0.0%)
pakfile [variable] 107342/0 ( 0.0%)
physics [variable] 4782871/4194304 (114.0%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 13806
Writing c:\program files (x86)\steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\hammerautosave\ctf_spearhead.bsp
2 minutes, 6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\db0nes\sourcesdk\bin\orangebox\bin\HammerAutosave\ctf_spearhead.bsp" "c:\program files (x86)\steam\steamapps\db0nes\team fortress 2\tf\maps\ctf_spearhead.bsp"
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Error: displacement found on a(n) func_detail entity - not supported (entity 632, brush 0)

Yup, just had to scan the log a few lines in.

You have a displacement that you made into a func_detail. vbsp (the part of compiling that places the brushes) doesn't like this. You'll need to find the displacement(s) that you func_detailed, select it and hit Ctrl+shift+w (this makes it a world brush again). When you recompile, it should be fixed.


for later problems, you can use this awesome tool to help locate issues you might have, just paste in your compile log.
 

Dbones

L1: Registered
Feb 13, 2012
5
0
Thank you so much, i'll do this right now.
EDIT:
Ah yes, it's all good now, thanks!
 
Last edited: