This just started after the last update, when I compile my map, I get colored blotches on displacements. Each compile it's a random displacement and is red, blue, green or white.
Example: http://i51.tinypic.com/15qw3g2.jpg
Adjusting the lightmap scale seems to effect the color of the blotches. Any suggestions on what to look at next?
Example: http://i51.tinypic.com/15qw3g2.jpg
Adjusting the lightmap scale seems to effect the color of the blotches. Any suggestions on what to look at next?
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