CTF portland

Mar 23, 2010
1,872
1,696
capture some flags_portland a map where every area is small/medium sized so every sentry spot is viable

todo:
make a broken class less broken (engy)
needs better C
make more of a mid, distance between 2 sides is too low (maybe)
learn 2 pack

screenshots:
http://steamcommunity.com/id/ThePrestige/screenshot/469734903499091692 and then use steam to get the rest of them it's probably easier
 
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Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
also, the trains, dumpsters, and the HUD are giving me invalid textures
 
Mar 23, 2010
1,872
1,696
ya i didnt pack right. failed for the 2nd time wooo. idk about the name, just chose something random. i was thinking there would be some shipping ports and stuff when i detailed it.
 
Mar 23, 2010
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Jeremy

L11: Posh Member
Oct 24, 2010
829
299
I like how you've included the RED/BLU hologram above the intel.
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
my concern is that any decent scout player would be able to cap all three points in quick succession.
 
Mar 23, 2010
1,872
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i think im going to increase the distance between the sides of the map in the next version as well as try to do the best i can with C.

i think im gonna try something like this: A is the closest intel so to encourage defense there will only be 1 "route" into the intel which i kinda have right now. B has two (main with lower flank), and C should have 3. that was the thought process anyways. unfortunately, C is just too small and there's like 5 different really good sentry spots.
 
Mar 23, 2010
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a2a out http://dl.dropbox.com/u/7479925/Maps/portland/ctf_portland_a2a.bsp.bz2 I THINK ITS PAKKED RIGHT

I:
added a window that looks over A which might make it too hard to defend on the white block next to the dumpsters (free spam!)
changed mid-connector-rooms as well as removed the health there
changed up C a bit.

i think i need to make B slightly more defendable, though i generally like it. dunno about mid/A/C. overall, i like the size and feel of the map though.

also rexy totes likes this map. REXY. you should too!
 
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Mar 23, 2010
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a2a is not packed and im mad
 
Mar 23, 2010
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Mar 23, 2010
1,872
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http://dl.dropbox.com/u/7479925/Maps/portland/ctf_portland_a3a.bsp.bz2

shoutout to packbsp which worked, apparently there are black intels which i'll fix later. not sure if i like any part of this map but B...which is a really small part. need to learn more about csf or maybe it's just not that great.

todo: wider mid, less corners, easier to get around, etc..
 
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Mar 23, 2010
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i think it's too chokey between mid, gonna widen some stuff and open some stuff up. also: more than 2 routes for a mid. maybe a super-long water route or some shit.

i might redo A/mid eventually (never).
 
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