- Oct 29, 2010
- 2
- 0
iridium_a1
Hello all,
This is my first map attempt and first map release. I had made multiple versions and this one is the best of the few I have pondered over. My mentors are: (-TN-) Gonfin, (-TN-) Ben2 [koth_vesuvius_b2] and Wolfiejo [koth_nightclub_b6...the 160 mb download one]. Those three have helped me quite a bit. The lighting is a bit shoddy since it was my first time. Water seems a bit off since I put in a few sharp angles.
This map was designed for casual gaming, such as ctf_2fort, completely useless except for random enjoyability.
Features:
Its a box, One large middle building, which speeds up spawn times for both sides. It seems more like a 5 point deathmatch than anything.
Spawns are efficiently protected, sufficient ammo and health within the map.
Map is a large square, points 1/5 provide 10 second respawn time, middle point is 8 seconds, applied to both teams. Defenses set up to allow everyone but sniper to have an easy time shooting each other. Snipers however have an easier time headshotting people.
Snipers cannot reach across the map, they must move. One side of spawn is protected from across map snipers. There are 5 ways out of spawn, two main doors, two top accesses next to spawn capture, and back jumper.
Map has been alpha tested with 4 people, but requires further testing.
To do changes:
Fix lighting, fix water angles (white things in image 1), make the map more appealing and relative to scenery rather than man made objects
Interesting exploit: under the point is a small glassed structure, if you attach stickies to the underside of the point, the explosion will go through. (not really an exploit more like another method of defending)
Note: since I have decided to course overload this semester, patches to this will take a while. Also, I do enjoy comments, but I might not see them for a while.
Enjoy,
TheRaymond
Hello all,
This is my first map attempt and first map release. I had made multiple versions and this one is the best of the few I have pondered over. My mentors are: (-TN-) Gonfin, (-TN-) Ben2 [koth_vesuvius_b2] and Wolfiejo [koth_nightclub_b6...the 160 mb download one]. Those three have helped me quite a bit. The lighting is a bit shoddy since it was my first time. Water seems a bit off since I put in a few sharp angles.
This map was designed for casual gaming, such as ctf_2fort, completely useless except for random enjoyability.
Features:
Its a box, One large middle building, which speeds up spawn times for both sides. It seems more like a 5 point deathmatch than anything.
Spawns are efficiently protected, sufficient ammo and health within the map.
Map is a large square, points 1/5 provide 10 second respawn time, middle point is 8 seconds, applied to both teams. Defenses set up to allow everyone but sniper to have an easy time shooting each other. Snipers however have an easier time headshotting people.
Snipers cannot reach across the map, they must move. One side of spawn is protected from across map snipers. There are 5 ways out of spawn, two main doors, two top accesses next to spawn capture, and back jumper.
Map has been alpha tested with 4 people, but requires further testing.
To do changes:
Fix lighting, fix water angles (white things in image 1), make the map more appealing and relative to scenery rather than man made objects
Interesting exploit: under the point is a small glassed structure, if you attach stickies to the underside of the point, the explosion will go through. (not really an exploit more like another method of defending)
Note: since I have decided to course overload this semester, patches to this will take a while. Also, I do enjoy comments, but I might not see them for a while.
Enjoy,
TheRaymond
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