I recently noticed some props in ABS's prop library that are used in degroot keep and I am considering using them in my map. I would appreciate your thoughts on the aesthetics of these decisions.
The map will have a keep or castle in the center as the most prominent feature that uses the stonework textures and props that are seen in degroot keep. There are some walls and turrets around the map that, from the exterior, also have a generally medieval theme (stone walls and tudor buildings.) Inside the keep, however, I plan to use more mainstream TF2 elements like spytech stuff and agricultural textures and props. Kind of like a secret base disguised in an alpine keep.
Will the transition between the two styles be too jarring? Too distracting?
Thanks
The map will have a keep or castle in the center as the most prominent feature that uses the stonework textures and props that are seen in degroot keep. There are some walls and turrets around the map that, from the exterior, also have a generally medieval theme (stone walls and tudor buildings.) Inside the keep, however, I plan to use more mainstream TF2 elements like spytech stuff and agricultural textures and props. Kind of like a secret base disguised in an alpine keep.
Will the transition between the two styles be too jarring? Too distracting?
Thanks