We spent what felt like an eternity on this map for gameday yesterday.. we went for the full 30 minutes or whatever the map time limit was and no one ever won. One of the teams was able to consistently capture the 2nd point but were never able to complete a push on the 3rd point.. defense was always able to get a fresh spawn wave up in time to push back.
I'm not entirely sure what the cause was. It could have been the people playing. Some people were commenting that run times were too long, but I have a feeling some of this came from unfamiliarity with the map. In places it's hard to tell which way to go is, and some of the routes curl back on other routes which got me lost quite a few times.
That said, the fighting was pretty fun. All classes seemed to have some areas where they could be successful, which is always a nice feature. Fights over mid are maybe a little demoman friendly, but the 2nd point has a little something for everyone.
I like the aesthetic, though some people were cranking about the rock texture you're using. To me it feels like a Hydro that doesn't suck and I don't think the detailing needs any major changes.
Last, I think you missed packing in a couple assets. There was a street sign on the far side of the river that had purple boxes on it instead of a texture.