New Submission: pl_haywood_beta.rar

3_stooges_geo

L1: Registered
Dec 7, 2007
45
2
after a few rounds everyone really liked the map.only had two complaints.
1)red main spawn on the 2nd stage was a little confusing at first.
2)no explosion at the end.
biggest compliment i heard during games was how there were so many ways to get everywhere,you werent limited to 1 or 2 paths.
most players we had at one time was 12,couldnt get server filled.
 

Laz

L420: High Member
Jul 5, 2008
461
35
thanks for the feeback,
I always thought there were to few paths :D

Ill add more arrows and signs to the red spawn on stage2.

explosion will be done for the final version.

so part 2 of stage 1 with the high up walkway was fine?
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
in the 2nd round its very easy to dominate as sniper, alot of wide open spaces...likely the same in the 1st round, but I didn't try sniping there ;)

I thought it was far in favor of defense, but later realized the server was screwing with respawn times, so couldn't say what the gameplay would be like normally

EDIT: add playerclips around the map...falling off isn't fun
 

Laz

L420: High Member
Jul 5, 2008
461
35
well there is still alot more stuff to be added for cover and stuff, so sniper will still be nerfed a bit. I will add some more fencing to the side of the cliff, but some parts will still remain for pyros to push them in, I just need to play it a bit and see how I should balance this.