daemon said:
Hi I played it yesterday but there were only 3 people at the end, so nothing to say on gameplay yet hehe.
Thanks daemon. I'll see what I can do to alow people to walk around the planes a bit more. Problem is, airports are big open places, and I placed the planes there to block the way. I know, artificially, but it's a tough decision between gameplay and style I'll have to explore a little more options. The runway is part of the skybox tough. Belive me you won't like to explore that area with a lot of snipers putting bullets in your head at every step.
crazychicken said:
nice improvements, opening up the runway would be cool, and adding access to that huge cave on red runway to link through to blue runway via a massive cavern and maybe have access over the hill too would be a bucket of awesome
Thaks man. I'll be considering this, but as the map is already a bit large I guess I'll just remodel that walkway/crane part.
crazychicken said:
i doubnt that will happen but opening up areas that seem accessible is a must
I'll have more visual clues that point to that area being inacessible, but I guess I can't escape much from playerclipping a lot. All the jumping methods one finds in TF2 makes it really hard to map without artificial restraints. Most stock maps have these as well, we barely notice because we are familiar with the maps.
crazychicken said:
the cave looks good on the edge with the crystals and water, the rest looks barren and bleak, i dont think there should be metal walkways there and any light should be by a generator
I'll have a look at some of these. I have some mushroom and different rocks models planned for the cave, as well as bats to fly around it. I'll add generators as well, just have to bring the rest of the map up in par with the cave to start fleshing it out.
Mort said:
I have to agree on the signs part. When I first played it with people, I had forgotten that the intel room was upstairs.
Thanks mort. I'll definatelly take a lok at this room. I was not happy with it anyways.
The thing about signs is that I'm making some custom signs for the map.
Nineaxis said:
Sorry, but honestly, right now it is very unattractive.
Thanks for the honesty Nineaxis. I can't say I'm not happy with all the advancments I've made with the map, but I can assure you that it still needs a lot more work. The 4 points you bring up are all in need of improvement.
For now, I have to:
- Tweak the models for the skybox forest and it's material to preserve FPS.
- Remake the mountain and cliffs textures (I made them too small)
- Finish my custom signs and add them to the map.
- Find better solutions for the inacessible areas of the map.
Lot's of work to do, I know. All I ask is a little faith.
Thanks a lot for everyone who joined on gameday. It's sad that I can't join yu guys, but I'm on class at that time (yes I study saturdays and sundays).