Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clearAdditional important server messages now go to the server log instead of just the console
Team Fortress 2
  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:
    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it


Source: TF2.com
 

Harribo

aa
Nov 1, 2009
871
851
what's that I see in my backpack? a mapper's medalion? :O hell it's about time.
level 25 func_medal lol

and the conquistador was made by a french canadian guy on the server I play on. good update is good

I much prefer Nzdjh's version he submitted before that one:
13A915BC730863E0F2AB288D9F60C96A763AC274

looks much nicer
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Huh. How did I play Foundry this evening and not notice that?
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
"Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players"

For some reason I thought this was the most interesting patch.
 

Kiddnils

L3: Member
Sep 2, 2011
140
224
I don't know really much what it means. If someone could explain it would be happy.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
From what I understand it is for deaf people to show that they got a hit. I don't think it is an option you can turn on yet, but I know the Custom hud artists can add this feature. Whenever you hit somone, or get hit, an animation appears in the hud (so like a - sign, or a + sign or something)


That's what I'm reading