Whoah! Isn't it a bit early to say that its Final?
Its not even symmetrical, so how can you be so sure that its balanced if you don't even want to playtest it?
I will try it ingame... I don't really know what to say besides all this atm.
EDIT: You know that you can upload your map directly to the site? Please do. Its much, much easier for everyone D:
EDIT 2: I know that you set it to final, and that you thereby do not want to alter the map any further, but there were some things that concerned me when i tried it:
How did this ambulance get in here? Not to mention the containers, the players and just about everything else. There are no doors they could have come in from.
These pictures are all of places where i thought i could get through, but couldn't. Such things are annoying and frustrating when playing a map for real.
Strong red lights in the BLU spawn? That's confusing... People want to be able to tell what team they are on immediately, with a minimum of attention.
The stairs aren't clipped. This means that jumping onto them can cause you to loose your momentum completely because your feet risks to hit one of the steps on the vertical plane.
Besides these, the map is far too small for a CP map. I'd try to make it more fit for KOTH or something (or start from scratch with something that has nothing to do with Call of Duty)
EDIT 3: Forgot to mention the HL2 props (or is it L4D?). They doesn't match the style, and i got stuck in the trash can :c