CP ProspectGulch

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
The Prospect Gulch Pumping Station was once the only source of drinking water for hundreds of miles. The aquifer dried up, and now the teams have their eyes on a new prize: an oil deposit deep underground.

Prospect Gulch is a multi-stage Attack/Defend map. It currently has the following cutting edge features:
-White dev textures
-Two control points
-Health and ammo packs
-lights
-a sky

Currently only stage one. Stage two will be added in A3 and stage three will be added soon after.
 
Last edited:

Raxater

L1: Registered
Jan 28, 2012
9
1
You -have- to finish it, it already looks amazing by now.
 

AngryAngus

L3: Member
Jul 20, 2011
101
124
Well judging from the screenshots I can't see many problems with the map, I'm looking forward to trying this map out on a gameday.
 

hanapa'a

L1: Registered
Jun 27, 2008
4
0
DL'd this map, mighta been an old version. It plays pretty good in my small servers. Would like to see a little more highground though. Not enough terrain variation for classes other than soldier and demo. Maybe you fixed this in a newer version. Flow is good though. Maybe an upstairs in the house between A and B, level with the 2nd Floor on point B? Just a suggestion.

Good start though. Looking forward to the next stages.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Needs less health on random impossible-to-reach-without-jump-perk-ability ledges.

I heard B could use more ammo around the point. Didn't have a problem myself but then i wasn't an engi and i was happy just grabbing dropped weapons from kills.

The long ally between A and B could be more interesting and less of a shooting gallery for RED's amusement.

Is this gonna be multi-stage? Having a CP inside a building, at least one that small, isn't very interesting for a finalé. And A should be balanced more so that it caps in the very last seconds if it's only 2 CP. You should at least dedicate some time into that if it's not 3 stage, small maps kinda need that level of attention and to make the most of the 20-30 minute rounds.