Damned

CP Dam a3

[O]

L3: Member
Mar 21, 2009
121
27
CHANGES to E and A

Ok so I've made changes to E and A in order to lessen the sniper and general higher ground fears of dominating E.

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First of all E. Added a lot more cover while staying faithful to the theme of the map [dumping of weapon transport and waste at river bed]. Not only is there more cover for when E is finally exposed, but also the top of the cover themselves are jumping platforms when the water is still full.

2012-02-21-new-E.jpg



Above shows a jumping path for scouts. they can now get to the dam faster and prevent domination.

When the water lowers to -1 there is yet another path usable by everyone. see below


2011-01-21-new-E-2.jpg



When water is at zero you can now see the full cover available from spawn to dam. No more worries of snipers. There are underpasses and hidden areas of main path to hide teleporters.

2012-01-21-new-E-3.jpg


2012-01-21-new-E-4.jpg


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Second, theres A. I've moved up the splash damage walls closer to the ledge on BLU side and made them higher so they are easier to hit by rocket and sticky. This will decrease sniper capabilities.

If they stand behind the splash walls, they no longer have an angle to shoot down to E ;)

2012-01-21-new-A.jpg



On red side of A I've removed cover by lowering all panels or removing gaps between panels so they sniper cant shoot from behind. I've also added spy / engie haunts on A and broken up the open space.

2012-01-21-new-A-2.jpg


2012-01-21-new-A-3.jpg
 
Last edited:

[O]

L3: Member
Mar 21, 2009
121
27
ALPHA 3 is now up!

ALPHA 3 is now up!

have reduced linesights ESPECIALLY around the E's by added more cover.

and have created walkable/jumpable paths on water surface at various water levels. so swimming and runing are options. if u swim you also have cover.

textures have started to be applied
 

[O]

L3: Member
Mar 21, 2009
121
27
I've now added some texture to the dam.

A colored band shows the levels water occupies starting from neutral to max level. This will be a quick visual indicator.

To add to that, I've also added number decals to show levels 2, 1, 0, and -1.

2012-01-28-water-not-showing.jpg


LEVEL 0 [neutral]

2012-01-28-water-lvl-0.jpg


LEVEL 1 [after taking A or B]

2012-01-28-water-lvl-1.jpg


LEVEL 2 [after taking both A+B]

2012-01-28-water-lvl-2.jpg


LEVEL 2 + BRIDGE [after taking A+B+C]

2012-01-28-water-lvl-2--bridge.jpg


RED LEVEL 0 [neutral]

2012-01-28-water-lvl-0-red.jpg


RED LEVEL -1 [after losing A or B to BLU]

2012-01-28-water-lvl--1-red.jpg