So I made a really basic map only using dev textures, after compiling the game launches then just sits there. Checked interlopers doesn't show any errors for me. Compile log to check.
materialPath: f:\steam\steamapps\ixarkxi\team fortress 2\tf\materials
Loading C:\Users\Wright\Documents\My Files\TF2\MAP\Test.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Wright\Documents\My Files\TF2\MAP\Test.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10383 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 11
Reduced 2 texdatas to 2 (43 bytes to 43)
Writing C:\Users\Wright\Documents\My Files\TF2\MAP\Test.bsp
0 seconds elapsed
4 threads
reading c:\users\wright\documents\my files\tf2\map\Test.bsp
reading c:\users\wright\documents\my files\tf2\map\Test.prt
79 portalclusters
224 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 5813
Average clusters visible: 73
Building PAS...
Average clusters audible: 79
visdatasize:2216 compressed from 2528
writing c:\users\wright\documents\my files\tf2\map\Test.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\wright\documents\my files\tf2\map\Test.bsp
206 faces
190161 square feet [27383256.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
206 patches before subdivision
5274 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 82657, max 136
transfer lists: 0.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 176/65536 1408/524288 ( 0.3%)
planes 122/65536 2440/1310720 ( 0.2%)
vertexes 286/65536 3432/786432 ( 0.4%)
nodes 173/65536 5536/2097152 ( 0.3%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 206/65536 11536/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 98/65536 5488/3670016 ( 0.1%)
leaves 175/65536 5600/2097152 ( 0.3%)
leaffaces 265/65536 530/131072 ( 0.4%)
leafbrushes 95/65536 190/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1330/512000 5320/2048000 ( 0.3%)
edges 715/256000 2860/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 13/32768 130/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 165/65536 330/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 79504/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2216/16777216 ( 0.0%)
entdata [variable] 338/393216 ( 0.1%)
LDR ambient table 175/65536 700/262144 ( 0.3%)
HDR ambient table 175/65536 700/262144 ( 0.3%)
LDR leaf ambient 79/65536 2212/1835008 ( 0.1%)
HDR leaf ambient 175/65536 4900/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105647/0 ( 0.0%)
physics [variable] 10383/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 526
Writing c:\users\wright\documents\my files\tf2\map\Test.bsp
3 seconds elapsed
I'm thinking something might be wrong with my SDK config/tf2?
materialPath: f:\steam\steamapps\ixarkxi\team fortress 2\tf\materials
Loading C:\Users\Wright\Documents\My Files\TF2\MAP\Test.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Wright\Documents\My Files\TF2\MAP\Test.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10383 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 11
Reduced 2 texdatas to 2 (43 bytes to 43)
Writing C:\Users\Wright\Documents\My Files\TF2\MAP\Test.bsp
0 seconds elapsed
4 threads
reading c:\users\wright\documents\my files\tf2\map\Test.bsp
reading c:\users\wright\documents\my files\tf2\map\Test.prt
79 portalclusters
224 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 5813
Average clusters visible: 73
Building PAS...
Average clusters audible: 79
visdatasize:2216 compressed from 2528
writing c:\users\wright\documents\my files\tf2\map\Test.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\wright\documents\my files\tf2\map\Test.bsp
206 faces
190161 square feet [27383256.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
206 patches before subdivision
5274 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 82657, max 136
transfer lists: 0.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 176/65536 1408/524288 ( 0.3%)
planes 122/65536 2440/1310720 ( 0.2%)
vertexes 286/65536 3432/786432 ( 0.4%)
nodes 173/65536 5536/2097152 ( 0.3%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 206/65536 11536/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 98/65536 5488/3670016 ( 0.1%)
leaves 175/65536 5600/2097152 ( 0.3%)
leaffaces 265/65536 530/131072 ( 0.4%)
leafbrushes 95/65536 190/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1330/512000 5320/2048000 ( 0.3%)
edges 715/256000 2860/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 13/32768 130/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 165/65536 330/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 79504/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2216/16777216 ( 0.0%)
entdata [variable] 338/393216 ( 0.1%)
LDR ambient table 175/65536 700/262144 ( 0.3%)
HDR ambient table 175/65536 700/262144 ( 0.3%)
LDR leaf ambient 79/65536 2212/1835008 ( 0.1%)
HDR leaf ambient 175/65536 4900/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105647/0 ( 0.0%)
physics [variable] 10383/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 526
Writing c:\users\wright\documents\my files\tf2\map\Test.bsp
3 seconds elapsed
I'm thinking something might be wrong with my SDK config/tf2?