Areaportal Leak

charrly

L1: Registered
Dec 8, 2011
27
1
Hi,


As far as good, but there is still one problem, there seems to be an Areaportal Leak. I used the Error compiler checker, my own knowledge, and the compiler itself to discover the leak. Even the Pointfile couldn't help me with the red line...

However, the last 2 hours I've spent my time searching for this error without any results. I guess someone should take a look at this riddle...

Link: http://www38.zippyshare.com/v/71773907/file.html

I hope maybe someone could find this.

Many thanks!
 
May 2, 2009
320
306
Compile and go to Map -> load pointfile. Follow the red line and you'll find the leaks.

In the future you should block your house in grid like 8 or 16 ( I usually block my map minium 32 grid). This way you can avoid leaks from tinyholes. You seem to have been using grid 1 ?

EDIT:

Under these 2 doors there have been holes where the leak can happen

There is also 1 areaportal inside which leaks to itself.
 
Last edited:

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
I had a problem in Energy where there was an areaportal leak going straight through a rogue func_detail. Leaks are cunning bastards.
 

charrly

L1: Registered
Dec 8, 2011
27
1
I already eleminated all the func_details... And the thin red line isn't showing me any leaks, first time ever I encountered such a tricky one! Still searching.
 

Wander

L3: Member
Sep 16, 2010
148
55
check if all origins are centered (they sometimes accidently go to hell)? Top menu edit -> select all, right click in a 2D view -> Center Origins
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
When you are sealing an area with areaportals, turn off all props and func_details, then seal that.

... I also think that glass windows don't work with normal area portals, you need to use an areaportal_window for that.

I've never heard any such thing (and func_areaportalwindow is something completely different from what I suspect you think it is), but if it's true, making a func_brush of the window should deal with it.