- Oct 6, 2008
- 1,949
- 446
Searched the forums already but can't find the answer.
I know how to make the spawn room etc but I'm having an issue of
Both red and blue will have to use the same spawn room at one point.
I have the RSviz set to name
blueprotection1
redprotection1
Both work great they keep out the opposite team just great
Here's the issue - I don't need to have blue's RSvis working at the start of the round but even though I have it set as starts disabled - both on the entity and in the logic_auto (onMapspawn target enty blueprotection 1 disable) red still gets stuck in the spawn because they are being blocked because of blue's visualizer and vice versa for blue if I throw in a blus spawn into the red spawn loaction.
Currently I have tried onPass/onCapture commands to enable blue's protection and disable reds but no luck there either.
Can't think of what's causing it - does it look like I have to build in another spawn room - one for blue and one for red and make them independant of each other? thanks
I know how to make the spawn room etc but I'm having an issue of
Both red and blue will have to use the same spawn room at one point.
I have the RSviz set to name
blueprotection1
redprotection1
Both work great they keep out the opposite team just great
Here's the issue - I don't need to have blue's RSvis working at the start of the round but even though I have it set as starts disabled - both on the entity and in the logic_auto (onMapspawn target enty blueprotection 1 disable) red still gets stuck in the spawn because they are being blocked because of blue's visualizer and vice versa for blue if I throw in a blus spawn into the red spawn loaction.
Currently I have tried onPass/onCapture commands to enable blue's protection and disable reds but no luck there either.
Can't think of what's causing it - does it look like I have to build in another spawn room - one for blue and one for red and make them independant of each other? thanks
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