- Dec 1, 2011
- 10
- 0
First of all, I'll link over to my map "koth_warhead" over in the Map Workshop, in case anyone wants a visual of what I'm working with.
http://forums.tf2maps.net/showthread.php?t=18712
Now, since submitting it, I've realized (with the help of some great feedback) that my map is overscale, and I need to make it a little smaller. I've got a pretty good idea of how large areas should be now, but I'm having doubts about how to go about doing it.
Initially, I was just going to hit "Select All" and then use the transform tool to scale it down by about 25%. After doing this, I liked the scale of the map a lot more, however, I've come across a few issues, such as some doors looking too small, and brushes starting to have decimal point dimensions (like x.y width). I definitely want to keep everything snapped on the grid (for my sanity) and I don't want to try and spend days trying to snap every single brush on the map back to the grid.
My question, then, is what's the best way to approach the task of downsizing a map like this? Should I just forget the transform tool since it causes other problems and try to just move and resize walls appropriately? Maybe if some of you have also had to deal with a similar situation, would you care to share some insight? I really want to get this right the first time and use my time effectively.
Thanks!
http://forums.tf2maps.net/showthread.php?t=18712
Now, since submitting it, I've realized (with the help of some great feedback) that my map is overscale, and I need to make it a little smaller. I've got a pretty good idea of how large areas should be now, but I'm having doubts about how to go about doing it.
Initially, I was just going to hit "Select All" and then use the transform tool to scale it down by about 25%. After doing this, I liked the scale of the map a lot more, however, I've come across a few issues, such as some doors looking too small, and brushes starting to have decimal point dimensions (like x.y width). I definitely want to keep everything snapped on the grid (for my sanity) and I don't want to try and spend days trying to snap every single brush on the map back to the grid.
My question, then, is what's the best way to approach the task of downsizing a map like this? Should I just forget the transform tool since it causes other problems and try to just move and resize walls appropriately? Maybe if some of you have also had to deal with a similar situation, would you care to share some insight? I really want to get this right the first time and use my time effectively.
Thanks!