CP Boreal

Silverus

L3: Member
Jun 19, 2011
120
7
Cp_Boreal is a Gravelpit-style a/d map, set somewhere in the forest ecozone of Canada.
I got interested in doing a 3CP map like gravelpit since I noticed that there arent many of them around and being played. Im hoping that this map will turn out to be played, in both the public and competitive scenes.
NOTE: Name may or may not be WIP.
 
Last edited:

Kiddnils

L3: Member
Sep 2, 2011
140
224
I wanted to make a Canada map, too. Maybe I can help you Sir. Anyways the buildings are looking great.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Liking the name it reminds me of that ship we lost a few years back...
 

Ptimz

L2: Junior Member
May 8, 2011
61
61
I am liking what I see out of this map, especially the geometry in the buildings but I think that your routes of attack might need work.

sHFv8.png


Route [1] here, from the A/B connector or the close exit, takes just about as long to get to the point as [2], but is a lot less safe. I think a short route that goes right to the point but is very dangerous [3] could serve you well. Putting in another route from A to B [4] to allow attackers to bypass defenses could be good too.


You might want to have the roof of B slant the other way so that it gives cover in the other direction.

Maybe the A-B connector should come out in the house? I don't know. The map so far looks really fun though, and I look forward to it being put up for a gameday.

P.s. The little u-turn at the top of that picture is a really neat idea.
 

Silverus

L3: Member
Jun 19, 2011
120
7
I am liking what I see out of this map, especially the geometry in the buildings but I think that your routes of attack might need work.

sHFv8.png


Route [1] here, from the A/B connector or the close exit, takes just about as long to get to the point as [2], but is a lot less safe. I think a short route that goes right to the point but is very dangerous [3] could serve you well. Putting in another route from A to B [4] to allow attackers to bypass defenses could be good too.


You might want to have the roof of B slant the other way so that it gives cover in the other direction.

Maybe the A-B connector should come out in the house? I don't know. The map so far looks really fun though, and I look forward to it being put up for a gameday.

P.s. The little u-turn at the top of that picture is a really neat idea.
All quite good ideas! I might use some! Im probably going to make stairs with a wall behind it (for splash damage) instead of the ledge at B. For route 1, there is also a med. health pack in the House, but ill probably add some cover there as well. I may or may not put the other connector, not sure though. About the roof, im probably not going to change it. If the A-B connector came out of the house, it might be too much of an advantage, cause of the med health in the house and the direct access to the high ground. Where it is now will give the defenders a chance to see them, so they can attempt to stop them.

Thanks for the feedback though, I appreciate it! *thumbs up*