CP Wasteland

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
The map seems rather dark. Particularly inside the building in the first screenshots.
 

Baraleth

L4: Comfortable Member
Aug 8, 2008
172
54
Since red is defending and blu is attacking, people WILL get confused and people WILL complain. Is there any reasoning behind setting it up like that?

My reasoning behind it is doesn't blue have their own secluded spy bases without the presence of a red spy base directly across from it that is exactly the same?

The map seems rather dark. Particularly inside the building in the first screenshots.

Like I said, these screenshots are old and I am planning to get more recent screenshots soon (possibly today).

Could you guys play the map itself so I can know what I am lacking in other parts of the map that are not in screenshots?
 

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
276
226
My reasoning behind it is doesn't blue have their own secluded spy bases without the presence of a red spy base directly across from it that is exactly the same?

So, in short, backstory is the reason behind switching color roles. You have to remember; TF2 isn't a spybase simulator, it's a team-based shooter. Changing basic conventions of the game for mere flavor may cause confusion between players who have never played your map before. I'm not going to say it won't work, it just seems like an unnecessary gimmick that will probably cause more problems then it does add to the total composition of the map.
 
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Vaconcovat

L3: Member
Jan 15, 2012
116
188
Yeah, it looks dark. If you are going for a night outdoor map, make sure the actual playarea is well-lit, look at doublecross.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Hate to say it, but i think you should start from scratch and study official maps more before making new version.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Hate to say it, but i think you should start from scratch and study official maps more before making new version.

Before saying that he should restart it, you should give him reasons why. GOOD reasons why.

Restarting is the last option anyone should take (if that). Almost every map has something good in it. The author should be told why certain things are good, and certain things are bad, by the person who says they should start over.

Now, personally, I don't think you should start over, you just have a bit of work ahead.

Based off the screenshots:
Screenshot 1: It looks decent, but it is kind of a boring looking room. Get rid of the barn doors and maybe move the point onto a little platform into the corner. It breaks up the floor, and makes the point stand out from the room.
Screenshot 2: same thing as above, the cap is just in a small room. The reason I don't like this as much is because it looks cramped, and the ceiling is low. and the way you have tunnels, makes it hard to approach the point because you can't easily see what is on the cap (not even a little)
Screenshot 3: See above 2 comments. Also, that ceiling is pitch black. I believe you have a leak somewhere in your map you can locate it by using a pointfile, found in map > load pointfile.
Screenshot 4: Fog is REALLY thick, which is bad. Thick fog means that it is hard to tell who is on what team at a distance, and allows snipers and spys a huge advatnage. The height variation you have is good, but too tall. Make it less.
 
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Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
- Everything is flat, expect for random (and pointless) ditch middle of huge open yard.
- B is next to blu's spawn door, A is impossible to attack because every yard on the map is just huge open box.
- Only two ways out from super tiny blu spawn, both can be locked down by single sentry.
- C is series of extremly narrow corridors and only way to cap is spawn camp red's only spawn exit front of the point.
- It is going to be nightmare to optimize when fully detailed.
- Layout as a whole is just giant box with stuff put inside it.

There you go.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I don't think it'll be a nightmare to optimize, based on the screenshots. There is that large wall in the middle, that would be extremely useful.

I'll run through it when I get home, but I don't think that what Wilson is saying is enough to warrent a restart, they sound like things that can be fixed with some work.

- Layout as a whole is just giant box with stuff put inside it.
I'd also like to point out that you too wilson have issues with this. I have have issues with this. EVERYONE at some point has had issues with this. It is a valid point, yes, but it a staple problem in all mappers. Some people just need to learn to do it less.

(Also, technically, all maps are just boxes with stuff in them)


I say, little dude, try some of the changes we are suggesting. If you don't know why we are saying you should change it, ask us. And we will explain. Restarting means you won't learn anything.
 

Baraleth

L4: Comfortable Member
Aug 8, 2008
172
54
With the environment lighting, I took it right from the swamp theme. There are no leaks in the map. I think its because of the shadow settings and that texture. I will take a look at redesigning around cap C and blue's spawn. Thanks for all the feedback!