WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Sel: is the axle made of a barrel?

Mr. Late: :eek: love it
 

[O]

L3: Member
Mar 21, 2009
121
27
SCREEN SHOTS of progress from Alpha 1 to Alpha 2:

in general: -- added signage -- more lights -- more brushwork -- some class specific brushwork -- added health and ammo packs


for-tf2maps.jpg


RED SIDE OF DAM
added-brushwork-red.jpg


NEW SPAWN BRUSHWORK + PROPS
new-spawn-outside.jpg


BLUE SIDE OF DAM WITH SIGNAGE
nice-shot.jpg


DYNAMIC BLACKBOARD
new-spawn-with-blackboard.jpg


CP_B --more lights
added-brushwork-b.jpg


CP_C
added-brushwork-c.jpg


CP_C --opposite side
added-brushwork-c-2.jpg


CP_D
added-brushwork-d.jpg
 

[O]

L3: Member
Mar 21, 2009
121
27
Silly-huge sightlines in about half the screenshots.
Looks impressive though, especially the blackboard.

yikes. Still feel the sight lines are too big?

There are no props yet on the inside captures [A,B,C, and D] so that will break it up a bit.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
2600-3000 hammer units is a good rule of thumb for acceptable sniper sightlines. There are only 2 sightlines longer than 3000 in any official TF2 map, at least that i'm aware of. The start of badwater basin is one of them, from the back of the BLU setup gate room to the back of the hill where snipers peer over, which works out at about 3100-3300. It's relatively balanced with the fact it's a secondary path and that the more distance you give yourself the narrower your FOV and thus lowered capacity to shoot multiple enemies. You can check the details yourself. The other is on upward in an area that sees little combat, just before CP3, and i think works out at 4000 units at max. The sightline isn't easily exploited; players are too exposed and the sightline sees only a minority of activity.
 
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Dragonic

L1: Registered
Dec 30, 2011
34
3
@English Mobster: This orbit around the Earth thing is for the PL contest right? Are you planning to make a Mario Kart Rainbow Road payload map?

@grazr: I haven't measured it, but I believe the longest sightline in any official TF2 map is in Frontier. The BLU sniper stands on this little ledge with health and ammo and looks directly at the exit of one of RED's final spawn rooms.
 

English Mobster

L6: Sharp Member
Jul 10, 2011
355
299
@English Mobster: This orbit around the Earth thing is for the PL contest right? Are you planning to make a Mario Kart Rainbow Road payload map?
In order: Yes, no. I was competitng against Ayes and Muffin the other day in Mario Kart 3DS; I rediscovered I hate Rainbow Road. :p
No, it's just a space-themed Payload map. What's more dynamic than space? :O

hitchhikersposter-1.png

(Also for the map.)
 

Xerol

L1: Registered
Feb 7, 2011
9
3


Blocking out a concept KOTH map. The middle 'tongue' is going to be a bunch of cliffs that cannot be seen or shot over (orange Xes in the 3rd shot), but I may add some extra paths to it (caves or something). Orange outlines in the 1st shot are where I'm adding more cliffs, and the lower CP area is going to appear to be dug out of the rock, with a rocket or some other valuable asset behind some glass behind the CP. Generally, there are longer, safer routes you can take, or shorter routes which are more risky (either by dropping far enough to take fall damage, or vulnerable positions near enemy paths). I know for certain I'm going to be adding more ways in and out of the CP area.

Total interior size is 3200x2048, is that too small for a KOTH?
 

tyler

aa
Sep 11, 2013
5,102
4,621
Another poster:
dethstar.png

As Frozen said: Top border is too thick, water stains are overdone and too similar in size. There's no depth progression on the staining, either. The lines on the Death Star could stand to be smoother--there are tools for making smooth lines--and the entire thing could use a lot of anti-aliasing. I don't know what program you're using now, but unless it's MS Paint, there is definitely a way to make this look way way nicer. Not only that, but I can see the underlying gray where you snipped the bottom left corner off, and the snips are far too uniform. It should look like tearing, not folding.

I'd also just not make a Star Wars reference, period.

You have the same basic issues with your HHGTTG poster.
 
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