After spending a lot of time looking up engines to work with and games that I played that have user created maps, i decided to take the plunge in understanding valve games and more specifically, understanding making TF2 maps.
I was looking up the best design practices that are recommended and was flipping through the map section to see what people were critiquing. I understand that you want to keep the tf2 look and feel in tact as well as make it play like a tf2 map and not a sniper only map.
My question to you is about some ideas i wanted to work towards and if they do not fit the tf2 way of playing. I understand many will say, "Find another game" , but I dont see many popular first person shooters with this kind of community and tool set available. My idea was to have a control point map, there would be 3 control points and once one team owned all 3, a gate would go down and a big Bot with a good amount of health would be available to fight, and if he is killed, the team who killed him wins.
I know this is vague and not really descriptive, so I guess a more simplified version would be , are hybrid game types discouraged? Is the notion of using NPCs to have as well as players a bad Idea?
Keep in mind I am new to the design aspect of games. I do have a knowledge of code, but not really much of design.
Thanks
I was looking up the best design practices that are recommended and was flipping through the map section to see what people were critiquing. I understand that you want to keep the tf2 look and feel in tact as well as make it play like a tf2 map and not a sniper only map.
My question to you is about some ideas i wanted to work towards and if they do not fit the tf2 way of playing. I understand many will say, "Find another game" , but I dont see many popular first person shooters with this kind of community and tool set available. My idea was to have a control point map, there would be 3 control points and once one team owned all 3, a gate would go down and a big Bot with a good amount of health would be available to fight, and if he is killed, the team who killed him wins.
I know this is vague and not really descriptive, so I guess a more simplified version would be , are hybrid game types discouraged? Is the notion of using NPCs to have as well as players a bad Idea?
Keep in mind I am new to the design aspect of games. I do have a knowledge of code, but not really much of design.
Thanks