KotH DM_PitColumn

DavidsonVROOM

L1: Registered
Jan 9, 2012
8
0
Hello all! I'm a very, very, very new mapper around these parts, and after some twiddling around in a few of this site's marvelous tutorials, I have made my very own not-as-marvelous map!

It's a relatively small deathmatch "pit", with "bridges" and such connecting the two RED and BLU bases.

Hope you like it!
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Nice work for a first map though! You got lights, that's a plus.

One note, you may want to vary your textures a bit. It looks very...well, plain.

Also, you can hide your weapon when taking screeshots by opening the console and typing,

r_drawviewmodels 0

Just change the 0 to a 1 to turn them back on again!
 
Oct 6, 2008
1,947
445
I like the look of it but it sucks to be anything else but demo or soldier - if you're not one of those then you'll be the fish in the bucket because you can't get out of the bucket. Make some ramps elevators to allow the other classes to get up and snipers spots too.
 

DavidsonVROOM

L1: Registered
Jan 9, 2012
8
0
DM maps usually don't go over well here, I would recommend converting it to KOTH or arena if you want legitimate feedback.

Hmm... Maybe I can figure out how to do that with this map.

So you guys don't really like DM maps, then? Are there any other websites that do?
 

AngryAngus

L3: Member
Jul 20, 2011
101
124
Its important to note that you won't get any good/real feedback on maps from GameBanana, its mostly full of retards. It used to be cool but then idiots invaded it.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
Its important to note that you won't get any good/real feedback on maps from GameBanana, its mostly full of retards. It used to be cool but then idiots invaded it.

http://www.gamebanana.com/maps/162582 top comment disagrees :p

OP, just toss in KotH logic. with the seemingly small enough map it'll be deathmatch anyway, but the objective completers will have a little something too.
 

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
You have no idea how long I've been looking for a command like that! Thank you Aly!!

"Hide Viewmodels" (or "Draw Viewmodels", I forget which) is also a checkbox in the advanced options if you don't want to use the console for some reason. The more you know.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
DM maps usually don't go over well here, I would recommend converting it to KOTH if you want legitimate feedback.

Fixed. Nobody really likes arena anymore either, sadly.
 
Oct 6, 2008
1,947
445
There do look to be ramps. However Demo and soldier get much more out of height advantages than the other classes, thanks to how splash damage works.

Yes they do look like ramps but the side shots show that they don't touch the ground and they are out of the jump range of most classes.

re Koth maps - I don't really find them that much different than a DM map - the main diference is that one has a timer where one team can win and the other looses - other than that their pretty much a kill fest and fast to make.

I think in terms of learning map skills (coding) the difficulty levels go like this:

CTF/Koth - easy game coding
Payload - medium/hard coding depends on how complex you want to make your map.
Territory Control - very hard coding - to get the logic working right

Since he's new - maybe he/she should look at it that way. Keep up the good work dude - you may get some hard feedback here - but it's honest feedback and not meant to be insulting in any way - the community is based on mappers becoming better mappers. If you make something nice, people will say it's nice - if it stinks...well you'll get feedback in how to make it better - lol
 
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