- Feb 20, 2009
- 679
- 480
CTF_Escalante is my attempt to focus on the intense escape attempts of an intel carrying attacker and the pursuit of the enemy team. Even 2fort is fun when you narrowly avoid the enemy team, but the narrow, uphill exits from the intel rooms coupled with their route straight through enemy spawns can be frustrating.
With Escalante, I'm hoping I'll address these issues with:
My main gripe is with the middle as it feels somewhat cramped.
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You may remember not caring about ctf_escalante 10 months ago, when I released the first version of many, spanning four themes and four layouts. After nearly a year in development, hopefully it will have been worth the wait.
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Current version: Alpha 1 <-- Calling it alpha 1, even though it's on about 10 by now, because I lost count and it's pretty much a new map completely.
With Escalante, I'm hoping I'll address these issues with:
- A layout that gives an advantage to teams travelling from their spawn and to teams approaching the enemy intel.
- A route for intel carriers that allows pursuers to catch up without going past their spawn.
- A tactically advantageous middle section that encourages teams to move up rather than camp their base.
My main gripe is with the middle as it feels somewhat cramped.
__________________
You may remember not caring about ctf_escalante 10 months ago, when I released the first version of many, spanning four themes and four layouts. After nearly a year in development, hopefully it will have been worth the wait.
__________________
Current version: Alpha 1 <-- Calling it alpha 1, even though it's on about 10 by now, because I lost count and it's pretty much a new map completely.
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