- Jan 5, 2012
- 14
- 0
Hi,
When I compile my map with -fast on vvis it crashes the game.
When I compile my map with anything else vvis takes 2 hours to run and vrad crashes.
I only have 3000 numportals, so I don't think it is that.
Is it possible that it is because a lot of my visleafs can see each other? If so, how can I stop this, my map is very open.
Full compile log:
When I compile my map with -fast on vvis it crashes the game.
When I compile my map with anything else vvis takes 2 hours to run and vrad crashes.
I only have 3000 numportals, so I don't think it is that.
Is it possible that it is because a lot of my visleafs can see each other? If so, how can I stop this, my map is very open.
Code:
1337 portalclusters
3186 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5016)
Code:
16440 faces
14323488 square feet [2062582272.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16440 patches before subdivision
1003722 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8.
Full compile log:
Code:
C:\Users\Yoshie\Desktop>"c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk\bin\orangebox\bin\vbsp.exe" -game "C:\program files (x86)\steam\steamapps\yjoosshhiuea101\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft"
Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: C:\program files (x86)\steam\steamapps\yjoosshhiuea101\team fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft.vmf
material "tools/toolsskybox" not found.
Material not found!: TOOLS/TOOLSSKYBOX
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tools/toolsblack" not found.
Material not found!: TOOLS/TOOLSBLACK
Can't find surfaceprop rock for material MINECRAFT_TEXTURES/MCNETHERRACK, using default
Can't find surfaceprop Glass for material MINECRAFT_TEXTURES/MCGLASS, using default
Can't find surfaceprop wood for material MINECRAFT_TEXTURES/MCLIBRARY, using default
Can't find surfaceprop wood for material MINECRAFT_TEXTURES/MCWOOD, using default
Can't find surfaceprop grass for material MINECRAFT_TEXTURES/MCGRASS, using default
Can't find surfaceprop dirt for material MINECRAFT_TEXTURES/MCDIRT, using default
material "tools/toolsinvisible" not found.
Material not found!: TOOLS/TOOLSINVISIBLE
Can't find surfaceprop sand for material MINECRAFT_TEXTURES/MCSAND, using default
Can't find surfaceprop carpet for material MINECRAFT_TEXTURES/MCWOOL, using default
material "tools/toolstrigger" not found.
Material not found!: TOOLS/TOOLSTRIGGER
Can't find surfaceprop mudslipperyslime for material MINECRAFT_TEXTURES/MCLAVAMOVING, using default
Can't find surfaceprop wood for material MINECRAFT_TEXTURES/MCWOODENDOOR, using default
Can't find surfaceprop wood for material MINECRAFT_TEXTURES/MCTREETRUNK, using default
material "overlays/no_entry" not found.
Material not found!: OVERLAYS/NO_ENTRY
material "tools/toolsnodraw" not found.
Material not found!: TOOLS/TOOLSNODRAW
Can't find surfaceprop water for material MINECRAFT_TEXTURES/MCWATER, using default
Can't find surfaceprop glass for material MINECRAFT_TEXTURES/MCGLOWSTONE, using default
Can't find surfaceprop gravel for material MINECRAFT_TEXTURES/MCGRAVEL, using default
Can't find surfaceprop wood for material MINECRAFT_TEXTURES/MCTRACK, using default
Can't find surfaceprop wood for material MINECRAFT_TEXTURES/MCTRACKTURN, using default
Can't find surfaceprop mudslipperyslime for material MINECRAFT_TEXTURES/MCLAVA, using default
fixing up env_cubemap materials on brush sides...
Material minecraft_textures/MClava is depending on itself through materialvar $bottommaterial! Ignoring...
Material MINECRAFT_TEXTURES/MCWATER is depending on itself through materialvar $bottommaterial! Ignoring...
Material MINECRAFT_TEXTURES/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 738 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft.prt...Building visibility clusters...
done (0)
Can't find surfaceprop mudslipperyslime for material maps/pl_minecraft/minecraft_textures/mclavamoving_depth_656, using default
Can't find surfaceprop mudslipperyslime for material maps/pl_minecraft/minecraft_textures/mclavamoving_depth_512, using default
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
error: material TOOLS/TOOLSINVISIBLE doesn't have a $bottommaterial
Can't find surfaceprop water for material maps/pl_minecraft/minecraft_textures/mcwater_depth_491, using default
Can't find surfaceprop water for material maps/pl_minecraft/minecraft_textures/mcwater_depth_0, using default
material "skybox/sky_dustbowl_01rt" not found.
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
C:\Users\Yoshie\Desktop>"c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk\bin\orangebox\bin\vvis.exe" -game "C:\program files (x86)\steam\steamapps\yjoosshhiuea101\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft"
Valve Software - vvis.exe (Oct 25 2011)
4 threads
reading c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft.bsp
reading c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft.prt
1337 portalclusters
3186 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5016)
Optimized: 2344 visible clusters (0.00%)
Total clusters visible: 591301
Average clusters visible: 442
Building PAS...
Average clusters audible: 1221
visdatasize:444041 compressed from 449232
writing c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft.bsp
1 hour, 23 minutes, 37 seconds elapsed
C:\Users\Yoshie\Desktop>"c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk\bin\orangebox\bin\vrad.exe" -both -final -game "C:\program files (x86)\steam\steamapps\yjoosshhiuea101\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\yjoosshhiuea101\sourcesdk_content\tf\mapsrc\pl_minecraft.bsp
Setting up ray-trace acceleration structure... Done (0.29 seconds)
16440 faces
14323488 square feet [2062582272.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16440 patches before subdivision
1003722 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8.