Playerclip instead of nodraw?

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Ida

deer
aa
Jan 6, 2008
2,289
1,372
Here's today's amateur question for you pros to answer. :p

I've checked out the decompiled Valve maps, and I just noticed when looking at Gold Rush, that Valve has used the playerclip texture on brush faces that you can't see. I thought you were supposed to use nodraw for this? That's what I've seen in tutorials and such.

What are the benefits from using playerclip instead of nodraw on hidden brush faces? Should I do it? If yes, in what case(s) is it worth it?
 

Arhurt

L6: Sharp Member
May 7, 2008
315
140
The only thing that comes to mind is that PlayerClip does not cast shadows and does not block other pysical entities.

But I'm afraid it does not block from the void.
 

drp

aa
Oct 25, 2007
2,273
2,628
decompiling a bsp isnt always 100% accurate to the original vmf either. keep that in mind.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
decompiling a bsp isnt always 100% accurate to the original vmf either. keep that in mind.

Well, yeah, I know, but I didn't think it would be so inaccurate that it swapped textures. :p
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Well, I saw it in the first BLU spawn room, and on the other side of several of the walls that were playerclipped, there was just...void. It wouldn't be possible to get out there if they used nodraw either, I guess.

I mean, there's gotta be some kind of benefit.

...Or maybe it is a decompile error. >.>
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
Who knows the weird ways of mapping that those valve mappers get up to.

Maybe all those years using hammer has driven them crazy.
 

94Sniper

L1: Registered
Apr 26, 2008
36
1
like arhurt said, player clip only blocks players. nodraw is pretty much an invisible wall. i use player clip on the borders of my map(since i only have one as of now) so that people cant climb ontop of buildings that they're not supposed to and jump off the map

but hey, im the bigger noob here