TF2Maps.net Mapping Contest #7: Payload (Dynamic element)

Ravidge

Grand Vizier
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May 14, 2008
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Although it being my first time, I'll try entering this contest.
One interesting but rarely played PL map came to mind.

Remember pl_waste? It's the one where the cart can be pushed by either team. Does this count as dynamic element?

Edit: Nevermind, that would be tug-of-war, haha.

Yes we remember (all 5 releases of it), and no it's not allowed in this contest.
BRB adding it to the faq section.
 
Last edited:
Sep 12, 2008
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*i'mbackbitches*
 

Jimmy

L420: High Member
Jul 6, 2009
421
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I am entering! In otherwords GUESS WHO'S ALSO BACK? :D
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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2012 Year of the Crane
 
May 2, 2009
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I too returned but I have always been kinda background occupier. Wondering if I'm going to make plr_hightower kind of map or just pl_
 

[O]

L3: Member
Mar 21, 2009
121
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Ok so 2 questions:

1- continuing of Frozens question: can we have CPs away from the track that open gates / switch tracks / boost speed?

Ravidge answered by saying that those CPs have to be on the track itself?? Did I understand that right?

I hope I'm wrong, especially in the case of a CP that changes the track direction. What if we'd like to make that changing of tracks an optional reward and not mandatory? Doesnt that actually enforce the fact that PL is the focus?

2- Do payloads rollback due to gravity by default? i.e. is it possible to not have it rollback when on a slope?
 
Sep 12, 2008
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1,141
[O];251837 said:
Ok so 2 questions:

1- continuing of Frozens question: can we have CPs away from the track that open gates / switch tracks / boost speed?

Ravidge answered by saying that those CPs have to be on the track itself?? Did I understand that right?

I hope I'm wrong, especially in the case of a CP that changes the track direction. What if we'd like to make that changing of tracks an optional reward and not mandatory? Doesnt that actually enforce the fact that PL is the focus?

2- Do payloads rollback due to gravity by default? i.e. is it possible to not have it rollback when on a slope?

I can answer your second question by saying that it's all in the entity system you make. You decide what happens where. So rollback is never default.
 

YM

LVL100 YM
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Dec 5, 2007
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[O];251837 said:
Ok so 2 questions:

1- continuing of Frozens question: can we have CPs away from the track that open gates / switch tracks / boost speed?

Ravidge answered by saying that those CPs have to be on the track itself?? Did I understand that right?

I hope I'm wrong, especially in the case of a CP that changes the track direction. What if we'd like to make that changing of tracks an optional reward and not mandatory? Doesnt that actually enforce the fact that PL is the focus?

2- Do payloads rollback due to gravity by default? i.e. is it possible to not have it rollback when on a slope?

2 - no that is not set up by default. take a look at boojum's entity prefab to see how it works.
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
1.
I think you mean the CP´s for a human and Ravidge mean the CP´s for the payload.
But anyway:

I don't know how many times I've typed this out: Don't make fancypants custom gamemodes, that is not the purpose or intention of the competition.
"Dynamic element" is something smaller than a complete edit of the fundamental pl_badwater/plr_hightower style payload logic.

CP´s on the track (which get capped as soon as the payload reached it) can of course trigger events like doors.

2.
No, you have to say hammer what is a rollback zone and what not.
https://developer.valvesoftware.com/wiki/TF2/Creating_Rollback/Rollforward_zones_for_payload_maps

Edit: I was typing to slow...
 

Ravidge

Grand Vizier
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May 14, 2008
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[O];251837 said:
Ok so 2 questions:

1- continuing of Frozens question: can we have CPs away from the track that open gates / switch tracks / boost speed?

Ravidge answered by saying that those CPs have to be on the track itself?? Did I understand that right?

I hope I'm wrong, especially in the case of a CP that changes the track direction. What if we'd like to make that changing of tracks an optional reward and not mandatory? Doesnt that actually enforce the fact that PL is the focus?

2- Do payloads rollback due to gravity by default? i.e. is it possible to not have it rollback when on a slope?

1)
Q: Can I have a hybrid gamemode in my contest entry.
A: No. It needs to be a payload map, like the ones we're all familiar with.
However, your dynamic elements may include scenarios where something similar to another gamemode is present. For example: standing in a remote location instead of next to the cart, to move it (cp mechanic). Bringing something to or from the cart to progress (ctf mechanic).
It's important that these scenarios remain as short elements of a PL map and not as a replacement for the normal PL rule set.
So the answer is yes, you can use a normal cp for doing something funky. If you are still unsure, you would have to PM me on these forums or on IRC/steam with a detailed explanation of what you're proposing.

2) already been answered by other people.
 

Dragonic

L1: Registered
Dec 30, 2011
34
3
I'm confused about the meaning of this following rule:
  • Custom content is allowed, All publicly released content will not count towards collaboration, more than 'a few' from a single modeler specifically for your map will, the first 'few' wont be. This will be enforced on a case by case basis.
    "Publicly released content" means content that is available for download and use by anyone, at least one month before the submission deadline.​
So by this rule, can I or can I not used theme packs such as Construction, Swamp and Bullet Crops?

P.S. My forums posts still say that my Steam Community profile is still not set up yet. It's been a while...