"Run Map" Issues

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Rizz

L5: Dapper Member
Dec 18, 2009
210
21
I'm converting a minecraft map into a TF2 map and I'm having trouble with rendering the map. I think it's because there are too many brushes, but I'm not expert with Hammer enough to tell with the log below. Can anyone take a quick look?
*I'm just running a test of the map, I haven't optimized or removed a lot of extra brushes yet*
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.vmf"

Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.vmf
material "amethyst/iron bars" not found.
Material not found!: AMETHYST/IRON BARS
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 8248: nummapbrushes == MAX_MAP_BRUSHES
Side 5
Texture: AMETHYST/SAND


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis"

Valve Software - vvis.exe (Oct 25 2011)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp
Error opening c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis"

Valve Software - vrad.exe SSE (Oct 25 2011)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp
Error opening c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp" "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf\maps\ctf_minecraft_oasis.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Yes, you have too many brushes. Someone else ran into this same problem with a "Minecraft map" not too long ago; was yours auto-generated from an actual Minecraft world like his was?
 

Rizz

L5: Dapper Member
Dec 18, 2009
210
21
I did have mine generated from a tool created by a SDK and Minecraft fan. I'll just delete a lot of the brushes so I can render I suppose.
Thanks for the reply.