Several things

Terrorist5150

L1: Registered
Jul 4, 2011
23
2
Hello, I am making a new map and need to know a few things before I finish it. Here is a list of questions:

1. Can I make it so you can walk though a wall? Like the wall is perfectly visible, but it is not solid

2. Can I make it so there is constantly fog a certain distance away from you (of any fog at all)

3. Can I make it so a .wav or .mp3 is always playing throughout the map and loops?


That's all I have for now.
 
Oct 6, 2008
1,948
446
doing this from work so can't give you difinite answer at the moment until I get home - but just in case you're in a hurry.

Fog does have a max visibility limit - once you pass that limit you can't see anything from the players point of view. Be careful with it though - it looks kind of wierd walking through an outdoor area where buildings etc just appear out of nowhere.

FROZ3EN - correct me if I'm wrong but I thought we could conly use .wav files in game and not mp3.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I think MP3's work but only WAVs can be looped. Something like that, look on the VDC for more info.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
1. Look into func_brushes, just set them to "non-solid"
2. I think there is, but I'm not sure how exactly.
3. Yes, just place it in the proper folder and set it to a env_soundscape or ambient_generic.

1. func_illusionary is probably a lot better suited to that end...

As for number 2, i'm pretty sure that's exactly how the fog_controller entity works by default.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
1. func_illusionary is probably a lot better suited to that end...

Is there any real difference besides func_brush also being able to do other, unrelated things?
 

Archmage MC

L2: Junior Member
Jun 17, 2011
61
1
Is there any real difference besides func_brush also being able to do other, unrelated things?

func_illusionary uses less memory than func_brush

Not sure if I understand no. 2.

Only .WAVs can be looped. .MP3s can't, but they can be played randomly if not looped in a soundscape. Look into making soundscapes for a constant sound in the map looping.