Or to clarify...
My map will look fairly complete in that it is textured (due to the fact that I got lost a lot of the time using the devel ones...) but it is really an Alfa as it has not been multiplay tested and I could have just built a Scout/Sniper/Spy/etc fest.
The main logic works but...
There are holes (small holes) in the displacements, texture glitches, etc.
The skybox extends to the ground.
The announcements have an odd echo to them (working on this)
The game does not end properly when the time runs out, though does on a team victory
It needs a hefty amount of optimisation.
And so on.
In short it is no way finished, but as it is textured looks like it is.
Thing is I don't want to start polishing and completing if I simply have to pull it al apart due to a serious balance issue.
So what's the best way to submit for balance/playability testing?
Thanks in advance.
My map will look fairly complete in that it is textured (due to the fact that I got lost a lot of the time using the devel ones...) but it is really an Alfa as it has not been multiplay tested and I could have just built a Scout/Sniper/Spy/etc fest.
The main logic works but...
There are holes (small holes) in the displacements, texture glitches, etc.
The skybox extends to the ground.
The announcements have an odd echo to them (working on this)
The game does not end properly when the time runs out, though does on a team victory
It needs a hefty amount of optimisation.
And so on.
In short it is no way finished, but as it is textured looks like it is.
Thing is I don't want to start polishing and completing if I simply have to pull it al apart due to a serious balance issue.
So what's the best way to submit for balance/playability testing?
Thanks in advance.