- Mar 31, 2008
- 346
- 394
I'm trying to get this to work for checkpoint save feature in a jump map. which means I can't use cap points, since this is individual-based progress.
when a player reaches a checkpoint, I give him the name "333" so that when he dies and spawns again, he will immediately teleport back to that checkpoint using trigger_teleport and filter_activator_class. This part I've done and it works great, but I also want to prevent other players from using this teleport when activated at the spawn
Apparently the "Filter Name" in trigger_teleport seems have no effect on anything, so I have to use a filter_activator_name to turn on and off the teleport, which means if player1 and player2 are in that teleport area at the same time, they will both be teleported.
so that's my dilemma.. I've also thought about using teleport doors near the spawn, but I much rather the effect be immediate.
any comments, ideas, suggestions appreciated!
thanks,
bob
when a player reaches a checkpoint, I give him the name "333" so that when he dies and spawns again, he will immediately teleport back to that checkpoint using trigger_teleport and filter_activator_class. This part I've done and it works great, but I also want to prevent other players from using this teleport when activated at the spawn
Apparently the "Filter Name" in trigger_teleport seems have no effect on anything, so I have to use a filter_activator_name to turn on and off the teleport, which means if player1 and player2 are in that teleport area at the same time, they will both be teleported.
so that's my dilemma.. I've also thought about using teleport doors near the spawn, but I much rather the effect be immediate.
any comments, ideas, suggestions appreciated!
thanks,
bob
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