Moving Props.

Crash_Override

L1: Registered
Nov 30, 2011
11
1
On my map: http://forums.tf2maps.net/downloads.php?do=file&id=4963 I have a huge crane at a construction site.

I am trying to spice up the map and make the top of the crane move back and forth.

Can someone explain how to do this, I know it has something to so with func_rotate or something like that but I don't want it to fully rotate around just sweep back and forth in an arc.

Thanks for your help in advance!
 

Archmage MC

L2: Junior Member
Jun 17, 2011
61
1
You could just make a sequence of path_tracks and parent the entire prop to a nodraw tracktrain. You'd probably need to have more bones in it or something though.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
If it's "back and forth" you could probably use a func_door_rotating. You're probably more experienced with one of those? It's certainly simpler to setup, since it'd only be "open" and "close" I/O's.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Yeah, definitely go with the func_door_rotating. Set it to OnFullyOpen> Close and OnFullyClosed>Open and then tweak your speeds/ distance to your liking.

edit: This is assuming you know how to parent props to entities and all that?
 

Archmage MC

L2: Junior Member
Jun 17, 2011
61
1
I would've suggested the func_door_rotating, but TF2 doesn't like it when things are parented to that entity. Or did they fix that?