- Nov 30, 2011
- 11
- 1
hl2 props oooooh nooooooo
Well done on trying to break repetition with the props. But you really need to work on designing a layout that isn't just a big open space. It's poor for gameplay/balance and performance.
The skyboxing shown in picture one, will look awfully blurry judging by your picture so I advise moving that further back
I was looking for game-play like in ORANGEx3, with lots of open space and massive fragging. I have played this map tons and there is alot of stuff to hide behind. But as I said in my changelog, I do need to make it bigger and I guess I could include ramps and maybe make an underground/basement area for it.
I was looking for game-play like in ORANGEx3, with lots of open space and massive fragging.
This is the opposite of what you want. Any time. If you are shooting for a Valve-grade map you should seriously reconsider the "Wide open space" thing. You can try it, sure but with things to break up the spaces in-between so it doesn't have massive fragging.I was looking for game-play like in ORANGEx3, with lots of open space and massive fragging.
I was looking for game-play like in ORANGEx3, with lots of open space and massive fragging. I have played this map tons and there is alot of stuff to hide behind. But as I said in my changelog, I do need to make it bigger and I guess I could include ramps and maybe make an underground/basement area for it.
The thing is, people don't want to "hide." They want to be able to get out in the open and kill each other without getting instantly picked off by snipers. I admit I haven't played any other multiplayer shooters since Halo, but isn't that kind of the problem most other shooters have? That the sniper rifle is ridiculously overpowered so they started gearing the gameplay more towards popping in and out of cover instead of trying to design maps that made it genuinely less effective?