Yeah,
's been mentioned.
EDIT: Yikes. Either something went horribly wrong in the decompile process, or ... something. When I tell Hammer to hide player clips, it also hides several of the
buildings. What the crap?
Same thing happens with Well.
Rather than use nodraw and texture the visible faces, for some reason Valve has taken to using playerclip instead. Don't know why.
Also, I have a couple notes:
1. The map has WAY too much health, especially between Mid and Second. There are literally 4 Medium Health packs just scattered about, giving you a Medium health on every corner pretty much. Considering that's where most of the fighting takes place, it's more of a challenge to get to Second than to get to Last. This applies to every point but Last (which has significantly less health), where both teams effectively can pull away from the point for a moment and resupply before coming back. Last, meanwhile, has a resupply cabinet on one side, but a bit of a travel for the other.
2. Speaking of Last, the spawn is RIGHT next to the point. Like literally. The last point is so incredibly defensible it's not even funny, and because Second can hardly be defended due to the health packs being on the wrong side of the point, the match tends to be over Second rather than Last. It also gets a bit stalemate-y after a little while.
I feel as if the map is essentially 3 KOTH points with an A/D point strung on at each end. Mid and Last are very defensible, while Second is not so, leading to a back-and-forth game that gets a tad boring after a while.
Overall, however, I am reminded of a slightly better Fastlane.