Allowing bullets/rockets/etc but not players?

T

The Asylum

So I was diddling around in 2Fort again by myself, and I noticed that the Demoman can shoot his grenades over the barbwire fences, but he (the player) can't go over the fences with them

What scorcery is this?
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Phht, What about Area Portal? Way more important than playerclipping.
 

Laz

L420: High Member
Jul 5, 2008
461
35
area portals are great, because they use the player position to calculate what leafs you can see, instead of just rendering all the leafs you can see from anywhere in your current leaf. Takes a small amount of cpu to calculate, so make sure the advantage is big enough so you benefit from the use. Using them to much will slow things down.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Enough about grammar guys....

Areaportals are very usefull, far more effective than hintbrushes alone, but you can't replace hints with area portals, all maps need both.

The tools/playerclip texture stops only players (up untill the moment they die, since then they are ragdolls not players) the tools/clip texture blocks anything physical, that means ragdolls, players, projectiles but allows bullets (correct?) tools/invisible will block everything (not light though, since its 'invisible' :p)