Trigger_Push and Pipes

Nicknam4

L1: Registered
Dec 8, 2011
28
12
Hello, I'd like to find out how to get Trigger_push to affect TF2 props such as pipes/stickies, hats, etc. I have checked different things in the flags, Clients, Physics Objects, Pushables, Physics Debris, none of these have worked. They DO work on the player, but not the objects in game.

How can I get this to work? Is it possible?
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Im pretty positive it doesnt. Although, have you turned the props in prop_physics_multiplayer? That might make the props be effected by the trigger push.

Two things. Physics in tf2 is wonky and not that awesome, it lags bad. Also some props simply dont have a props_physics variant. Good luck.

As for stickies and hats I dont believe it works at all.
 

Nicknam4

L1: Registered
Dec 8, 2011
28
12
Thanks for the reply. I'm not particularly wanting props in the map to be affected, but pipes and stickies fired by the player to be affected, to launch them further distances. So you're saying this is not possible? Is there an alternative to Trigger_push that would have a similar effect?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I think point_push affects projectiles. Not sure though.
 

Nicknam4

L1: Registered
Dec 8, 2011
28
12
Both func_wind and trigger_vphysics_motion don't seem to exist. func_wind does appear in the dropdown but it doesn't do anything, it doesn't have any properties.
 

Wander

L3: Member
Sep 16, 2010
148
55
Both func_wind and trigger_vphysics_motion don't seem to exist. func_wind does appear in the dropdown but it doesn't do anything, it doesn't have any properties.

That it doesnt show up in the dropdown list doesn't mean it doesnt exist
Just turn off smart edit and type the properties yourself

Test: http://www.thunderized.org/tf2/vphysics_motion.vmf

Throwing a pipe bomb in the trigger will make it stay floating in the air, so the trigger does seem to work in tf2
 
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