Haarp

CTF Haarp rc

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infinitedjedi

L1: Registered
Aug 22, 2011
6
3
Thanks for the PM back and quick reply on this. I understand after 2 years you are done working on the map and that some things are out of your control. It's just a bummer because we will not be able to utilize this map in competitive play any longer.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
Thanks for the PM back and quick reply on this. I understand after 2 years you are done working on the map and that some things are out of your control. It's just a bummer because we will not be able to utilize this map in competitive play any longer.

For what it's worth, if it happens that I find a way to fix the problems I'll do it.

But ctf_landfall is a better comp map anyways. Winkwinknudgenudgenudgenudgenudgenudgenudgenudge: link
 

Citizen Snips

L3: Member
Apr 8, 2010
118
16
There's nothing wrong with releasing a final2. There's a difference between adding new aspects to the map and ironing out glitches.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
Invisible spies can block the point because you don't use normal CP entities to check for players blocking it. You have to use a basic trigger entity which will just check if a player is there at all, visible or not.
.

would it be possible to make cap areas work similarly to payload cart - having a dummy triggercaparea with a long capture time and make it enable the trigger onnumcapperschanged?
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
would it be possible to make cap areas work similarly to payload cart - having a dummy triggercaparea with a long capture time and make it enable the trigger onnumcapperschanged?

I'd have to know more than just the number of cappers changing though. I'd never know for sure when the number of cappers went back down to 0.
 

mariofan38

L1: Registered
Nov 14, 2011
13
0
Not sure if this has been mentioned yet--not willing to sift through to find out.

Not sure if it's me, but bots don't work on this map. Using nav_generate doesn't really work, 6 classes just jump around the spot where the intel is kept, apparently not understanding the objective? Only Sniper, Spy, and Engineer actually move from that spot.
 
Apr 19, 2009
4,460
1,722
Not sure if this has been mentioned yet--not willing to sift through to find out.

Not sure if it's me, but bots don't work on this map. Using nav_generate doesn't really work, 6 classes just jump around the spot where the intel is kept, apparently not understanding the objective? Only Sniper, Spy, and Engineer actually move from that spot.
Bots don't work on CTF maps iirc
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
They certainly work on ctf 2fort and sawmill.

But CTF A/D is an unofficial hybrid game mode so i'm not surprised bots can't figure out what to do, Mariofan38.
 

mariofan38

L1: Registered
Nov 14, 2011
13
0
Ok, I (and, before I say this, I have no experience regarding this subject) just figured that what was going on was that the bots thought that where the intel is picked up was both the pick-up spot and the drop off spot.

Just wanted to know if that was the issue and if it was fixable. Thanks, guys.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
so is this map finished? I just want to know before adding it to my servers rotation. I see it hasn't been updated it over 2 years according to the stats on the main page.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
so is this map finished? I just want to know before adding it to my servers rotation. I see it hasn't been updated it over 2 years according to the stats on the main page.

It says final on the front and it's been called finished before so yeh :thumbup:
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
Yeah bots don't really work on A/D CTF.

It's finished. Not sure why the stats say it hasn't been updated; the final zip was uploaded August of this year. I don't suppose a mod could fix that?
 

Tekku

aa
Aug 31, 2008
723
873
276172_Papel-de-Parede-Meme-I-See-What-You-Did-There_1280x1024.jpg



/me looks at date