wtf is this (lighting error)

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
since the sdk got broken and fixed afterwards, i've started to notice this light glitch ive never seen before

namicott
2011-12-02_00001.jpg


batt sergis
2011-12-02_00002.jpg


frontier
2011-12-02_00003.jpg


gullywash
2011-12-02_00004.jpg
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Try copying and pasting your map into a new file. The lighting bug is not fixable without doing that, but the shadows are an issue with excessive stretching of displacements which warp the lightmaps. Do they happen in every version you compile?
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
Try copying and pasting your map into a new file. The lighting bug is not fixable without doing that, but the shadows are an issue with excessive stretching of displacements which warp the lightmaps. Do they happen in every version you compile?

they do happen in every version. they also started appearing on my batt dish thing after the sdk fix even though i didnt change the dish displacements. cutting the displacements in half solved the problem there tho.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
It's weird because i first saw this after Valve broke the SDK or the compilation executables or what ever. After the supposed fix most people stopped seeing this kind of thing but it does look exactly like the symptons from that original borked SDK update. Personally i havn't run into this, did replacing the geometry into a new vmf file work?
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
It's weird because i first saw this after Valve broke the SDK or the compilation executables or what ever. After the supposed fix most people stopped seeing this kind of thing but it does look exactly like the symptons from that original borked SDK update. Personally i havn't run into this, did replacing the geometry into a new vmf file work?

yes, it started happening exactly when the sdk update hit in october. I can tell because my compile was okay the day before the update and then, right after the update, (while I couldn't open the sdk) a vbct compile gave me some of those lightmap errors