Counter-Strike: Global Offensive

gamemaster1996

L13: Stunning Member
Sep 30, 2009
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Some Hi-Res trailer Screenshots taken from the trailer:

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Blech
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Can you do the Kan-Kan?

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Now guys lets face it, it's not awful for an Alpha and it probably plays well.

Oh and also looking at what turtle rock did to left 4 dead (see early screens of l4d), pretty much everything's probably placeholder.
 
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gamemaster1996

L13: Stunning Member
Sep 30, 2009
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Mayan temples where the steps are too steep to climb = ugh. Just another one of those things that, to me, may as well be a sign saying "out-of-bounds because we say so"

The weird part is that the steps are too high in every game, i've only ever seen one game where they were actually climable.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
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I think there is.
These are two factions with heavy guns, body armors and other crap on, good luck climbing those extra steep big stairs in real life with that gear on.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
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Please Wankhouse the CT's have years of Training behind them and the terrorists will probably bunnyhop up there in a ridicolous fashoin.

Atleast there's one thing we can be certain of from what we've seen so far, and that's that the Gameplay we've seen in trailer's and screenshots so-far has either been of a mid end PC or a Console as is proven by the picture of the zoomed in sniper rifle. It clearly shows that it was taken from something with No Anti-Aliasing, as shown by the Jaggety Edges on Just about everything in the screen and Probable Medium teture detail as shown by the floor texture being slightly blurred.

I think we have better to see.

Also does anyone know what Valve time is for today?
Css Beta was ment to get replays and it hasn't shiped yet.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
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NEWS: Counter-Strike with Playstation Move? count on it!

Well I guess it's kinda predictable as all Keyboard and Mouse PS3 games also Support Move and vice versa but here's a news article about that.

Surprise, Counter-Strike Global Offensive, the designed-for-everyman online-exclusive iteration of Valve's popular first-person shooter will support Sony's PlayStation Move motion-controller. That, and you'll be able to play the game with a standard mouse and keyboard on your PlayStation 3, too.

It probably sounds counterintuitive (see what I did there?), wedding the shell of a hardcore shooter to a casually angled motion-controller. Sure, the PS Move's more accurate than Microsoft's lag-afflicted Kinect, but against even a modestly well-practice Counter-Strike player? Shooting fish in a barrel. Come on, it's what you're thinking, right?

But no, Valve's apparently planning to mix and match PC, Mac, and PS3 players according to their skill levels and irrespective of their controller choice…which sounds eerily like what Microsoft tried (and basically failed) to do with Shadowrun. Remember Shadowrun? Didn't think so. But who knows. Perhaps they'll offer a "sort by platform" type when trawling for matches if you'd rather not participate in another cross-platform experiment.

Absent from the above matchup: Xbox LIVE support, presumably because of Valve's proprietary Steam requirements. Xbox Live players will be square off with Xbox Live players only.

We first heard about the new Counter-Strike a few weeks ago (new details surfaced right before the Penny Arcade Expo last week). It's not a strictly Valve-developed version—they've brought in Hidden Path Entertainment to assist. Hidden Path's been working with Valve since 2009, helping out with Counter-Strike: Source (originally released in 2004) and releasing their own game, Defense Grid: The Awakening, to mostly critical plaudits in December 2008.

Whatever your level of enthusiasm for the PS Move, you have to credit Valve for turning their notorious PS3 allergy around. Valve co-founder and president Gabe Newell famously denigrated the PS3 shortly after its release, before his about-face in a rather silly bit of spectacle at E3 2010, during which he "surprised" us by announcing Portal 2 was headed to Sony's console.

"When the PlayStation 3 was introduced, I was the one of the platform's biggest critics," joked Newell that year after striding onstage to howls of surprise. "However, Sony Computer Entertainment has proved that the PlayStation 3 is the most open platform of all the current generation consoles and has worked extremely hard to make the platform the most desirable for consumers and developers."

Translation: Sony's selling neck-and-neck with the Xbox 360 (globally) and they're amenable to using Steam (where Microsoft isn't)? Sold!
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
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August the 30th

Counter-Strike: Global Offensive at PAX Prime 2011 Round-Up

As most of you know, the major game industry convention PAX Prime was last weekend in Seattle, and it was there that Valve first showcased CS:GO to the public. The Xbox 360 version of the game was available to play to attendees and members of the press – one of our own admins went and got some play time himself and will be sharing his impressions soon – and Valve released a minute-long CS:GO teaser trailer and seven high-quality official screenshots. This post is a summary of all the new media and info from PAX this weekend in case you haven’t been keeping up.

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CS:GO booth at PAX Prime, courtesy of Skewed & Reviewed

In addition to the official teaser trailer and screenshots (also check out our collection of 1080p screenshots from the teaser trailer), IGN posted four additional videos featuring gameplay footage which you can watch here if you haven’t already. Many gaming press sites also got their hands on CS:GO at PAX and have written their own preview articles and impressions:


I advise watching the vis they're both funny and imformative.
IGN
GameSpot
Kotaku
Platform Nation
Sarcastic Gamer
PlayStation Lifestyle
SFX-360

If you’ve seen more, don’t hesitate to let us know! Finally, below are two video interviews with Valve writer Chet Faliszek at the CSGO booth at PAX. The first is by GameSpot and the second is by ClevverGames.

[PAX 2011] Counter-Strike: Global Offensive - GameSpot interview
http://www.youtube.com/watch?v=bWv6cm46XxA&feature=player_embedded

Counter-Strike Global Offensive Hands-On with Chet Faliszek - PAX Prime 2011
http://www.youtube.com/watch?v=7UwXEuxw03c&feature=player_embedded
 
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gamemaster1996

L13: Stunning Member
Sep 30, 2009
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If nobody minds Im posting news here now incase anyone misses it

News: 12/09/2011

An interview occurs between Chet and Kotaku

What the New Counter-Strike Is and Isn’t, According to Valve

The next Counter-Strike, the one coming out early next year called Counter-Strike: Global Offensive, won't be called Counter-Strike 2, because that game would be "something different", two of Valve's top people on the new game recently told Kotaku.

"A lot of Counter-Strike: GO is taking Counter-Strike: Source and Counter-Strike 1.6 and melding it into a product that every side likes and also expanding the base by putting it out on the consoles," Valve's Chet Faliszek said, referring to the two most popular incarnations of the game. "Whereas Counter-Strike 2, at least internally, we think about as something different."

During a recent interview at Valve headquarters in Bellevue, Faliszek and CS: GO project lead Ido Magal let me play Counter-Strike: GO (for an hour) and then helped me narrow in on what the new game is and isn't.

It's clear that the new game, which will be released as a downloadable title for PC, Mac, Xbox 360 and PlayStation 3 early next year, isn't a full-fledged sequel.

"Counter-Strike: GO has this kind of objective of homing in," Magal said. "We're taking that competitive experience that's very hard to organize in Counter-Strike: Source... We've taken that and let everyone experience the fun of a five-on-five [game] where everyone is equally matched. The product doesn't span all of Counter-Strike. Counter-Strike is zombie mods and all these different things. This is more narrow."

The new GO will feature several classic maps, new weapons and tweaks that range from modified maps to a new casual mode that removes the in-game money restrictions on which weapons and items players can buy. It also will be supported by Valve's in-house match-making, an option that allows Valve to promise a controlled, predictable multiplayer experience for all gamers.

GO is being developed in concert with Hidden Path Entertainment, which is located just a couple of blocks from Valve HQ. That team was initially been assigned to work on a straight Xbox Live Arcade port of 2004's Counter-Strike: Source.

"We wanted to see what that would look like," Magal said. It looked good.

"We realized there was something more there that we could do, something that the community would be interested in," Faliszek said.

"And we got excited," Magal added.

Valve had expected the 2004 Source version of the game to replace the previous year's 1.6 iteration, itself a successor to a game that had been evolving since the late 90's. But many of 1.6's most ardent fans, including those who played it competitively, as a sport, resisted the Source version. Source "didn't do what we thought it would do, but we weren't disappointed about what it did," Magal said. "We thought Counter-Strike: Source would replaced Counter-Strike 1.6 but instead it generated a community just as large as the 1.6 community on its own."

Faliszek called it "an amoeba-like split."

GO is supposed to bring those crowds together and rope in console players who have only had an original Xbox version to choose from. Valve also assumes it has lost some computer Counter-Strike gamers who have moved away from PC gaming and wants to reach them on the consoles those gamers may have moved to (fittingly, the PS3 version of the game will even include mouse and keyboard support; and all players on PS3/PC/Mac will be match-made against each other.)

The Valve guys describe two of the goals for GO as lowering the skill floor—making it easier for newbies to have fun with game, hence the casual mode—and raising the skill ceiling—making meaningful, subtle changes to maps and mechanics that only pro-level players will notice and appreciate.

Valve is not trying to necessarily turn GO into an e-Sport. "That requirement doesn't exist," Magal said. "If it happens, that's nice." They do want to make sure those highest-level players can enjoy GO, though, so Valve is launching a PC beta for the game in October and having what Magal calls an ongoing "dialogue" with hardcore CS players "to fix the things that everyone agrees is an issue." For example: "The way the smoke grenades used to work in Counter-Strike: Source. We changed the rate at which it blooms and dissipates and everyone preferred it." And another example, also from Magal: "The maps Dust and Aztec aren't played competitively at all because they were so imbalanced in Source. We feel very bullish on changing them, so we did. Dust 2 is a wonderfully balanced map that we didn't need to change. We just gave it a visual upgrade."

And then there are the Halo and Call of Duty gamers out there, the FPS hordes who may wonder why a new Counter-Strike is at all relevant to them. What's the appeal of CS:GO for that crowd who already have plenty of first-person shooting to do in their favorite series? CS may have sold 25 million copies already (according to Faliszek), but Valve might still have trouble pulling those folks from their beloved franchises. What's a CS have to offer those people?

Magal describes the essence and value of CS in one word: skill. "I think where Counter-Strike differentiates itself is what impact skill has on your success."

It's the way skill factors into a CS match that makes it feel different from other shooters, Faliszek added. "It's clean. You died because you made the wrong choice." He explained that beginner CS players tend to use lots of grenades, but that veterans don't since it is "super-easy" to kill a player who is holding one. "There's not a lot of spam in there," he said. "There are a lot of clean kills. Most kills are gun kills. And it's about, 'Oh I didn't check that corner before I entered this room. I made the bad choice of trying to defuse the bomb before clearing the area. We rushed around this corner and we got ambushed.' It's always about making those kinds of decisions and not about, ‘Oh man, why did I die? What the hell? That's bullshit kind of thing."

"A small difference in skill between two players, the impact of that on the game will be accentuated," Magal said. "My experience in other games is that's not the case."

That's what Counter-Strike is: a game of skill. And this is what CS:GO is: an effort to put anyone who has or should play Counter-Strike into the same game. That's a big enough goal but not a grand enough one to merit the name Counter-Strike 2.

As we discussed possible names for this new Counter-Strike, I had to ask if they'd considered one other name, one that would be an inside joke for fans of Valve's Half-Life series whose third episodic sequel has been missing in action for years. Did anyone suggest, during those brainstorm sessions, Counter-Strike: Episode Three?

"No," was Faliszek's quick reply. Then a quick inhale of breath. This new GO may not be a full-fledged Counter-Strike sequel, but it's no joke.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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Interesting juxtaposition there. Just a reminder that "Early 2012" does not mean what he think it means.
 

Terwonick

L6: Sharp Member
Aug 25, 2010
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New Info November 30, 2011

Counter-Strike: Global Offensive Stress Test is Live

30 Nov 2011

Today, CSGO starts its first stress test of our servers and a variety of client hardware.
This stress test contains a limited set of weapons, items, game modes, and functionality.
If you have a beta key, fire up the game. Join a match on a server. Give us feedback in the Steam forums.
Don’t have a key? How do you get one? Hold tight. The stress test is currently closed as we test our server and client systems.
(found at http://www.counter-strike.net/index.php/2011/11/csgo-or-go-home/#btt)

On that page is also a link to an early "Facts" page (http://www.counter-strike.net/index.php/facts/)

And I would like to issue a collective "Oh CRAP!!!" because of these Facts:

Q) Will there be more character models?

A) Yes, the current version of the beta has a limited number of character models.

I thought CSS was pretty hard to get into because of the different models... I hope they do better!
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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Q) When will the game ship?

A) You tell us. We are committed to staying in the beta period for as long as we need to create the best version of Counter-Strike.
Wait, isn't that what Notch did for Minecraft? Valveee...
 

YM

LVL100 YM
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Dec 5, 2007
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Played last night for nearly an hour. Eh I always knew I would find CS boring (Why I never bought it) and it was exactly how I expected, blandest game ever.

It is pretty though, just not a game for me.
 

Numerous

L4: Comfortable Member
Oct 14, 2009
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Personally, I think they should add client-side "tracer rounds" for your shots in casual mode - so basically, you can see the recoil pattern of your gun and where your bullets went, but no one else can (beyond how bullets appear normally).

Because let's face it, that's basically the number one thing you need to learn, that's specific to CS. Doesn't matter what gun you have, if you spray the fuck out of it, you're going to become a lead sandwich.
 

Hanz

Ravin' Rabbid
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Jan 18, 2009
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How did you get the key YM? Looks like there aren't keys anymore at the moment.. :(