- Jul 22, 2009
- 1,874
- 1,257
so the rivers are like the bowtie or something?
rivers go into misc slot
so the rivers are like the bowtie or something?
a4 looks more like b4 STOP DETAILING IT'S AGAINST THE RULES
I don't like what you've got going on with the building on the right. Make it wooden maybe? Also that hoodoo is insanely cool I don't know why.
can i strip swordfish of a thanks?
I find these kinds of comments nonsensical for developing maps. The maps in its 5th beta, of course there'll be gaps.
Did you just model those walls for the height map? that would be the more performance-efficient thing to do.
Still, if you're going to have a big empty space, why not put it outside?
Still, if you're going to have a big empty space, why not put it outside?
Yep, and I even managed to set it so it more or less matches the placement of the sun on the skybox.Do you have a light_environment entity?
That's a nice idea, thanks!I don't think there is but I'd suggest opening a Valve map (sdk_*.vmf) and stealing a few lights to get you started.