Hey There!

andylegate

L1: Registered
Nov 10, 2011
5
0
My name is Andy Legate. I've spent the last several years making what we call "Ages" for the Uru / Myst community, which is the equivalent of "Map Levels", including writing tutorials for how to do it.

The process involves using Blender / 3ds Max to create things from scratch and then using a plugin from Cyan Worlds Inc, to export your creations for the Uru / MOUL format (MOUL or Myst Online: Uru Live has gone open source).

Unfortunately, even with Open Source of the game, the community has been dwindling for years, and now most of the people there are rather bitter and acidic.

I've also been dabbling with the Unreal SDK and CryEngine SDK's. Here's some pics of some of my work in those genres:

Uru and Myst Online:
http://i1135.photobucket.com/albums/m624/andy_legate/fogset1.jpg

Unreal SDK:
http://i1135.photobucket.com/albums/m624/andy_legate/NeolbahOutside3.jpg

http://i1135.photobucket.com/albums/m624/andy_legate/basement3.jpg

CryEngine SDK:
http://i1135.photobucket.com/albums/m624/andy_legate/Cryserene4.jpg

After reading about the Source SDK and the Hammer Editor, I was pleasantly surprised to see that the Hammer Editor operates a LOT like the old GTK Raidiant program I used to use to make maps for Call Of Duty. I love the look and feel of TF2, and can't wait to throw myself into working with it.
 

andylegate

L1: Registered
Nov 10, 2011
5
0
Thanks guys! Can't wait either. Unfortunately, one big difference from where I came, and here is that:

Where I came from, I was done playing the game (it has an end), so I could concentrate on making new stuff.....

Here: Well....I've got to balance making things and playing still! I mean, I really need to get those achievements!

Sniper: "Stab, Stab, Stab!"

Looking forward to all the challenges!
 
Sep 1, 2009
573
323
Hello there !

Hope you enjoy your stay and.... that basement pipe looks really nice from my point of view :3
Always was a tunnel fan