func_rotate

Laz

L420: High Member
Jul 5, 2008
461
35
I was trying to make the big satelite dish model turn around, so I thought, lets make an invisible func_rotate at the center, make it rotate really slow so it's not really noticable (it would take a full 2-3 minutes to do 360 degrees) then use that as parent to the prop_dynamic being the satelite model...

but I can not for the life of me get this brush to rotate, I even tried firing it off manually with ent_fire commands, but to no avail.

Is this entity broken for tf2? I could perhaps do it with a func_door_rotating that opens really slowly...
 

Fyfey

L2: Junior Member
Jan 24, 2008
54
4
Yeah, func_rotate is broken in TF2 :(

Such a shame, there's millions of cool things you'd be able to do with it.

Someone was saying it's possible to rotate things with a func_door_rotating... but I haven't looked into it
 

Laz

L420: High Member
Jul 5, 2008
461
35
I have put it off because I thought it should have been possible with the func_rotate, I'll implement the door rotating tonight. Just have it trigger itself on close and open so it sways back and forth between a certain angle, as satelite dishes tend to do ...