KotH Plateau

Terwonick

L6: Sharp Member
Aug 25, 2010
278
190
Can every class jump from the deck onto the round canister and then onto the point? If yes, then just build a (thin) bridge from the deck to the capture point. People generally don't like that type of jumpy stuff. Though I suggest keeping the round canister there anyway, to add to lower-level gameplay.

all-in-all, a very good start, keep it up!


EDIT: I suggest you change the name for your map though, there are multiple other Plateau (name) maps out there, tf2stats.net will help you out with choosing a name.

a search of your name brought up these:
http://tf2stats.net/map_search/?search=plateau
 
Last edited:

possiblylethal

L1: Registered
Nov 14, 2010
16
1
I got to play it today for gameday and I liked it for what it intended to be, a small chaotic battle over a central point. I think it could use a bit more height restriction so that soldiers and demo's aren't favored so heavily and more resupplies instead of health kits in each teams base.