Game crash when i load my map

nova234

L1: Registered
Jul 6, 2008
3
0
Hi @ all ,

I need help by my map. Always when i will start my map it load 100 % and when i can see the ok button the game crash. I klicked in the Hammer editor on the button " check for problems " but there are no problem. I don ´t know what i have made wrong. The same thing is by my friend the game crashed when he load the map finish. I hope somebody can help me and i can send him my map over XFire to search for the failur.

MY XFire name is therealnova

MFG

Nova

PS : I am very sorry for my bad English
 

nova234

L1: Registered
Jul 6, 2008
3
0
Thanks for the help but it don´t work 0 errors were found in the compile log ( with the error_checker.exe and on the website ). I have worked 3 day every free minut on this map and now i can delet it. ;(
 

Rehsa4

L1: Registered
Mar 7, 2008
35
3
Do you have any game round win entities on the map? I've noticed issues with it it triggering and crashing, or if it's set incorrectly to have the round win upon load because you set the trigger incorrectly it will crash.
 

nova234

L1: Registered
Jul 6, 2008
3
0
Rehsa4 can you watch my map please and help me to find the problem? And yes i have game round win entities.
 

Rehsa4

L1: Registered
Mar 7, 2008
35
3
If you can point me where to find the map i'll take a look at it. Don't see any previous posts to the map or anything.

You may want to check the properties of your Game_round_win entities and see if there are any inputs in the inputs tab. You can always copy them down, then delete all the outputs that point to the input on the Game_round_win.

I had an issue with setting a capture point, that if captured would auto trigger the game_round_win. Now this caused my game to crash upon loading because I set the wrong value which trigger upon game load. I changed that, but then once I got that CP it crashed as well. I found it better to trigger once the CP is taken, instead of game_round_win output, I had it also capture ALL CP on the map which triggered the normal game_round win.

I also had a flag that was set on capture to trigger the game_round_win, which again, crashed.