Making sentries shoot at func_breakable

Neobenedict

L1: Registered
Oct 8, 2011
22
1
Is it possible to make TEAM's sentries shoot at something like a func breakable automatically? Without writing code. Thanks
 
Apr 13, 2009
728
309
Put a red dispenser behind it...

(probably doesn't work all that well for whateve ryou're trying to do)
 

AngryAngus

L3: Member
Jul 20, 2011
101
124
I can think of no way this could happen, uh unless... they could wrangle the sentry maybe?
But why would you want to force someone to play engine to advance the map, sounds a bit impractical.
 

Lubaf

L1: Registered
Nov 4, 2011
8
0
He might just want Sentries to target it automatically; not require them to be used, but just make the breakables valid targets for a unwrangled sentry, as it is for all the other classes.

Thanks
Luc "Pointing out the obvious" French
 

Neobenedict

L1: Registered
Oct 8, 2011
22
1
He might just want Sentries to target it automatically; not require them to be used, but just make the breakables valid targets for a unwrangled sentry, as it is for all the other classes.

Thanks
Luc "Pointing out the obvious" French

This.
 

possiblylethal

L1: Registered
Nov 14, 2010
16
1
Put a red dispenser behind it...

(probably doesn't work all that well for whateve ryou're trying to do)

Hey can someone get back to us on whether that works or not? Probably want to kill the dispenser when the wall is broken as well.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Why don't you build a test map and try it instead of asking everyone to do it for you?
 

possiblylethal

L1: Registered
Nov 14, 2010
16
1
Why don't you build a test map and try it instead of asking everyone to do it for you?

I guess your right, would not want everyone to strain themselves too hard. Anyways i took your advice and I tried a few things and came up with something that is similar to the request. http://www.youtube.com/watch?v=HQEBb5XKTLM.
1) You can make it either team or both by having only one or both dispenser types behind the func_brush.
2) It is a func_brush instead of a func_breakable so you would have to manually do any explosions/gibbing
3) Any projectile can break dispenser behind the non-solid func_brush. To prevent this you could probably make the func_brush hole very small but then the sentry probably wouldent be able to see the hidden dispenser.