I have extensivly playtested WIP02 a while ago, because I myself had my doubts. I made it a bit wider, and added railings to the first bit. As defending, its hard to shoot them off because it is high up, and you have to be right in the open to get a clear shot on there, snipers can be a bitch, but nothing a pyro with flaregun can't fix. Rocketjumping skill becomes a real boost on this part for people who master it. There are a few good attacking sniper positions as well.
I've only playtested with 5 vs 5 but it felt quite balanced. The second stage has not seen any blood yet. but I can balance it out by adjusting respawn timers. Second stage has 3 capture points, the first only 2.
thanks for all the feedback.
Edit: I've noticed a lot of my props were dynamic. I guess that was the main cause of the performance hit in my first part of stage2. I was getting around 20-30 fps (on official maps with the same settings I stay above 30)
compiling now, hoping that setting all of those to static made a difference, it should because dynamics are lit real time, and statics by vrad. Or am I mistaken in this?