A small problem of mine

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Raneman

L1: Registered
Nov 5, 2011
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So, I was making a map, and I realized every brush was a func_detail. I know these can't be used to seal maps, what is the standard brush is should change them to?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Just world geometry, you don't need to convert them to any kind of entity. To convert a func_detail (or any other brush entity) back to world geomentry, hit the "to world" button at the side of the screen
 

Raneman

L1: Registered
Nov 5, 2011
5
0
Thanks!

But when I check what type they are, it still says func_detail.

EDIT: I fixed it, but it didn't solve my problem: Although I have lights in my map, it's still mat_fullbright 1. Any ideas?
 
Last edited:

Raneman

L1: Registered
Nov 5, 2011
5
0
Found the problem, I had a typo in the gameconfig, giving it a bad directory for vrad.
 

Raneman

L1: Registered
Nov 5, 2011
5
0
Also: I have two prop_statics that do not show up in game, even though I checked and both models support prop_static.

This isn't a tf2 map by the way, it's something different.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Make them prop_physics. Then go to the Flags tab in the entity menu and click on 'Disable motion'.

I don't know why, but the more realistic Source games seem to be rather picky and temperamental when it comes to prop types.