Models not showing up - live server issue

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Oct 6, 2008
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Hi,

Some people noted that my canyon map was a little glitchy on a live server but I didn't get back any concrete info- so I tested it out by renting one since I didn't know if a released beta version would qualify for a game day play here and I didn't want to bug people.

Sure enough - I found a glitch - not sure the issue is or why it's happening.

1. Map worked beautiful on my local - all models were showing up - game play perfect.
2. Connected to my server - worked great for a while with no issues - 1-2 map cycles
3. Now the payload model (custom) including the other custom ones don't show up it says ERROR - however all the functionality of it is working - you can ride the ERROR around the map - in one case the ERROR was up in the air where I had the cart in hammer - none of the custom models aren't showing either for some reason
4. When I go back to my local, my working models are no there - replaced with the ERROR word and the cart location is up in the air where I had it in hammer.

Any ideas about what's going on? Why would it work on a local, then work on a live server, then break, then break on my local?

I'm also getting a lot of this where I never had it before either:
ICS static prop with no vphysics model! (models/props_mining/truss001b_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/truss001b_256.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/goldheistmodel/goldcart-empty.mdl) <<< this is one of my custom models but it's not the payload/truck or key models I have in the map - this message has also just shown up - wasn't there before.

Addon: Also My steam has been f'd up after the update - did a reinstall and I still can't get my games library to work either - If someone could helpp with this too I'd appreciate it (have defragged and verified all files already)
 
Last edited:

ev149

L1: Registered
Feb 11, 2011
17
24
Did you package your models with your map? If not, any custom ones won't work.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Or PackBSP http://developer.valvesoftware.com/wiki/Packbsp

Or Map Analyst http://developer.valvesoftware.com/wiki/Map_Analyst

If you reinstalled Steam without backing up your tf/ folder, all your custom content may have been deleted, hence they ERROR models in Hammer.

As for game days, you can put anything in a game day so long as it isn't a gimmick map. Alpha, beta, even very late stage maps are okay, though late stage maps might get passed up in favor of newer maps that need more testing.
 
Oct 6, 2008
1,947
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All the custom files folders etc were included in the file (ie. I took all the files and placed them into the zip file) - when you are saying the have to be "packed into the bsp" this attaches them somehow in to the code of it?
 

tyler

aa
Sep 11, 2013
5,102
4,621
Putting them in a zip doesnt do anything, you need to pack them in so the files are part of the map itself. This is what makes some custom maps with a lot of custom content so large in filesize.
 
Oct 6, 2008
1,947
445
I Love you guys - the pakrat has fixed it on my local - will try the server now.
 
Oct 6, 2008
1,947
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Ok - update for you.

Your advice re the pakrat seems to be working great! :thumbup:

What's happening now is texutres - everything great - but now it seems if all the cubmaps are no longer working - they were for about 36 hours now I'm geting the purple black issue happening - any ideas?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Ok - update for you.

Your advice re the pakrat seems to be working great! :thumbup:

What's happening now is texutres - everything great - but now it seems if all the cubmaps are no longer working - they were for about 36 hours now I'm geting the purple black issue happening - any ideas?

Purple/black... as in missing textures? As in... didn't pack them?
 
Oct 6, 2008
1,947
445
Not 100% sure on that - it's the first time I used the program and I followed the tutorial found on this website - so I think I did it right.

For example - spytech railing model was working - now had the purple black look on it - the railing works great on other maps that have it.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Are you building cubemaps?

Are you running in full screen mode and alt tabbing?

Are you building cubemaps and then renaming the file?

Are you building cubemaps and then recompiling?
 
Last edited by a moderator:

Trotim

aa
Jul 14, 2009
1,195
1,045
You can ignore the SOLID_VPHYSICS static prop with no vphysics model!, if you wish, those are pointless.

I really dislike maps that just leave these messages in the console log. At least have the decency to go to these props and disable collisions/set it to boundary.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Do you regularly open the console after a map loads to see the output? Are you for some reason obsessed with the message "Join to server successful. cp_map, 23/24 players"?
 

Trotim

aa
Jul 14, 2009
1,195
1,045
It's a small thing, yes. Less so for server owners though. Likewise it only takes the mapper like half a minute tops to check the possible props so just do it, thanks. Nope, randomly insulting me doesn't excuse mappers being lazy (or not even knowing why the message is output)
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Do you regularly open the console after a map loads to see the output? Are you for some reason obsessed with the message "Join to server successful. cp_map, 23/24 players"?

When I played this game I ran it with -developer enabled which shows console output while playing, I doubt I'm alone in this, and having it spammed with a message that is caused by a mapper's laziness is very far from a pleasant prospect.
 
Oct 6, 2008
1,947
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I really dislike maps that just leave these messages in the console log. At least have the decency to go to these props and disable collisions/set it to boundary.

Ok, if I wanted to be decent, just how would I find the offending parties? I have one of the longest payload routes in the world and some of the messages are regarding tracks. How do I separate the bad from the good?

I didn't even see these until I loaded it onto a live test server.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Well why the hell would you do that

That's not the point, the point is that some people do occasionally look at their consoles and the last thing they want to see is a billion errors cluttering up the output, especially if they're looking for some other information from the game.

It is unacceptable to not fix these just because "they don't affect anything".
 
Oct 6, 2008
1,947
445
Are you building cubemaps?

Are you running in full screen mode and alt tabbing?

Are you building cubemaps and then renaming the file?

Are you building cubemaps and then recompiling?

The cubemaps were built - do I have to redo it again after I use Pakrat?