US Gameday - Sunday 30th Oct

Harribo

aa
Nov 1, 2009
871
851
Where:
TF2Maps.net Official Server: 70.42.74.31:27015
Gameday Host: TheHarriboKid


When:
Event will begin at:
Central European: 11:00 PM
UK: 10:00 PM
Eastern: 5:00 PM
Central: 4:00 PM
Mountain: 3:00 PM
Pacific: 2:00 PM
Click for other zones.

Map List:
Time Played | Map Name | Author | Download | Thread

30|pl_batt_da_a1|Da_Man| Dropbox (.zip) | Thread

20|koth_ghosttown_b1|Aqwertybqwerty| TF2maps (.bz2) | Thread

30|cp_alborn_township_a2|AgeNt_| Dropbox (.bsp) | Thread

30|cp_upland_rc1|honeymustard| Dropbox (.bz2) | Thread

15|arena_rockyard_a1|Aman9| Dropbox (.bz2) | Thread

Map Pack:
USGameday30thOct.rar - Not Uploaded

Rules for Map Submitters:
The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
__Do not rename a bsp after compile. The vmf must be renamed before compile.
Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
__Our Linux servers don't work with uppercase names.
Map must be in development, finished maps do not require testing.
Map may not use a point_servercommand to alter any variables.
Map must be designed for standard play.

__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.
You may NOT reserve a submission without a download.
• If an author has more than one map they want tested, they must be submitted to separate days.
Non-compliance with rules will result in rejection of the submission.


Submission Format:
• Exact Map Filename (ctf_example_a4)
• TF2Maps.net file ID number, OR url to offsite download.
__BZ2 compressed files are greatly appreciated to save time for the host.
__May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
• TF2Maps.net discussion thread number.
__The scheduling system uses this number, I need it, not the post number.
If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options:
A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
A specific time slot: Available time & your time zone.
__Only use if you aren't available for the whole testing period and wish to attend your map.
Would you like the SourceTV demo of the test?
__These are automatically recorded at all times so there's no need to ask any more :thumbup:.

Information
• First come first serve, until the 2 hour period is filled.
• Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
• Last map can exceed the limit so long as most of the testing happens within the 2 hour period (30 minute test starting at 7:40 is allowed, 30 minute test starting at 7:50 isn't)
• You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
 
Last edited by a moderator:

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
pl_batt_da
Download: Here
Thread: 18190
Time: Any

Should already be on the server, thanks to my brand spanking new upload capabilities.

Yay regular gamedays again!
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
ctf_freehold_event
Thread:17644
Download:4934
Time: Second please
STV: Heck yeah

The map version is a3, but I decided to do the event theme for this version because of Halloween.
 

Harribo

aa
Nov 1, 2009
871
851
Schedule is up
Feedback Event page is here: http://feedback.tf2maps.net/event/91/
Map Pack is here: USGameday30thOct.rar

Another Bad Pun I was able to pick up the opposing flag but not cap it so that's the reason it's been left out of Gameday today, also Revocare your map didnt make it in
 

Aqwertybqwerty

L1: Registered
Aug 26, 2011
49
2
Is it just me, or is my demo too short? It's only ~3 minutes... or did my round get cut short for some reason?
 

Harribo

aa
Nov 1, 2009
871
851
Is it just me, or is my demo too short? It's only ~3 minutes... or did my round get cut short for some reason?

Yeah it did get cut short, there are some major issues with your map, like the huge over scaling and the fact the once you go into the underground part of the map there is no walkway out of the pit. I would seriously recommend you rethink the map, the layout is too basic to be engaging to play on at the moment in my opinion. But hey, at least everything in the map worked 100%, that's a pretty good start. Have a look at the ingame feedback left using the feedback event page link above to get a better idea of the issues raised.
 

Aqwertybqwerty

L1: Registered
Aug 26, 2011
49
2
Yeah it did get cut short, there are some major issues with your map, like the huge over scaling and the fact the once you go into the underground part of the map there is no walkway out of the pit. I would seriously recommend you rethink the map, the layout is too basic to be engaging to play on at the moment in my opinion. But hey, at least everything in the map worked 100%, that's a pretty good start. Have a look at the ingame feedback left using the feedback event page link above to get a better idea of the issues raised.

Yeah, after getting all the feedback i'm pretty much scrapping everything but the name and a few of the ideas (like the underground cap area). I was completely expecting some problems with sightlines, but the amount of backlash I got in that demo was surprising (although I shoulda seen it coming). Any other major problems besides the sightlines and the exit from the underground that I should fix in the new version?