KOTH - points

phantombadger

L2: Junior Member
Sep 20, 2008
56
1
IDK if this has been discussed yet; koth is relatively new. And I searched for a TuT and found nothing. Is there a points based KOTH system in TF2? cap the point for 30 sec get a point it then reverts to neutral. Then if at all possible you move the enabled flag around.

This is entirely just a thought I'd look into it if I had the time but it seems theres not enough me to go around lately. anything would be appreciated.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Relatively new? KotH was released in 2009 if I'm correct.

I'm also having slight difficulty trying to comprehend what you're trying to say. Is this an idea for a gamemode where once the point has been captured by one team for 30 seconds it becomes neutral again, and then... I guess... a flag appears and you take it somewhere?

You're going to need to explain in a bit more detail...
 

phantombadger

L2: Junior Member
Sep 20, 2008
56
1
The flag a referernce to the koth CP flag.

im thinking a rotating koth point. with 30 sec caps. so it would be similar to a CP map but you get a point for a complete cap and hold. the scoring would be similar to a CTF score board. 1-3 koth points on a map. to score a point you hold the point for 30sec then the point resets. It would be essentially the same as a neutral flag drop CTF or a single CP where on endcap the team scores a point. but the hold feature is what makes it a little more balanced.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Ahh, I see now. When a team caps the point and holds it for 30 seconds, it becomes neutral and the capping team gets a point. First to 3 wins the round.

It might involve usage of some pretty complex I/O connections, and I can't really say much on how well it'll play; it does sound interesting though.
 

phantombadger

L2: Junior Member
Sep 20, 2008
56
1
It should play a little more competitive than current koth forcing the team to stay on the point more. but yeah it would involve some complex relays etc, I might work this out but it wont be for a long time. I have too much on my plate ntm a stack of maps that will keep me busy for a few months. so if anyone has done this or has the time to figure it out and post something here that'd be great. if not, well I will post something eventually if/when I get this figured out.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
The problem I see with this is that koth timers are autospawned, so there doesnt seem to be a way of preventing round end when countdown reaches zero. A solution could be setting timers to 90 seconds and using on1minremains and on30secsleft and pausing/removing time/adding time to set up correct values for each miniround.
 

phantombadger

L2: Junior Member
Sep 20, 2008
56
1
the clock would be made null for the Game end condition. calculating this time of points system might involve an intricate set of logic relays,Math counters, and end_game.
When timer reaches zero set relay to activate - that resets the point, enables the counter and resets the timer.

These are just ideas. as I said before this is interesting but I have no time atm to pursue making it.